User blog:DarkaquarioD125F/spin track

Hey everyone! DarkaquarioD125F here with some helpful hints when it comes to beyblading and choosing parts in a combonation. today we will be focusing on the spin track of the bey. the spin track is located here:

facebolt

clear wheel

fusion wheel

SPIN TRACK

performance tip

as always the piece highlited is the piece we will be focusing on and the pieces are located in hieght order. lets begin. the spin track is the piece that gets the least attention in battle(unlike the fusion wheel which is the most appealing piece to many bladers) but that does not mean for a second that it is unimportant. certain spin tracks such as D125 are good for balance while others such as a W105 are good for keeping ground. This piece is unique to the bey because it does not work by spinning while all other parts do, but is affected by the wind. good spin tracks for combonations would be the DF145 if you were trying for a defence type bey or a 100 spin track if your looking for a good attack type one. in reality the spin track is a very important piece unlike how its portrayed as the "glue" of the beyblade, that is actually the facebolt's job. another unique feature of the spintrack is how they have certain gimmicks withen them. recently fusion wheels have had a gimmick added(the pieces flying out of the wheel) but spin tracks have been nothing but gimmicks such as the C145 with its flailing tails or the CH120 featured on mad gasher with its height changing ability. as you can see the spin track is a very important and unique piece of the bey, so be very careful about which one you use! because it can affect the whole output of your game. DarkaquarioD125F sighing off!