Performance Tip: WD

Performance Tip: Wide Defense
Wide Defense, as its name implies, is the widest of the Defense series of Performance Tips. (D, SD, WD, and PD). This brings numerous advantages, but also some disadvantages when compared to the other Defense Performance Tips. Due to it's massive width that reaches the edge of the Bottom's perimeter, it is able to wobble at a significantly larger angle for a longer period of time than Defense or Semi-Defense, and at a much lower spin rate. This can be advantageous in many battles, particularly those between two Stamina-Types when they are about to topple over; however, if you happen to have a weaker shot than your opponent who is using something such as Virgo DF145SD, WDs low spin rate towards the end of the battle will make it extremely easy for the opponent to knock it completely over but if you launch at a special angle its impossible for him to knock you over. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. This is all avoidable however if your shot is at least as powerful as your opponent, as the extra time it is able to spin on an angle will allow you to narrowly outspin your D or SD based opponent.
 * Weight: 0.7 grams

WD has significant defensive capabilities as well, but because it still uses a form of sharp tip, its friction with the stadium floor is decreased, which as a result makes it easier to knock around than something like WB which has much more friction with the stadium floor. WD does of course offer superior Stamina to WB which in rare cases would be an advantage, but WB more often than not has enough Stamina to outlast Attack types.

Attack: 0 - Defense: 5 - Stamina: 2