Jisedai Begoma Battle Beyblade

Jisedai Bēgoma Battle Beyblade (次世代ベーゴマバトル ベイブレード) was the very first video game released, it also acted a proto-type for many of the concepts of the Beyblade franchise and was released in conjunction with the first set of 3 Beyblades ever produced Ultimate Dragoon, Frostic Dranzer and Saizo. It is the very first installment of the Beyblade franchise, followed by the manga Bakuten Shoot Beyblade.

Gameplay
Compared to the rest of the Beyblade franchise, this game represents some unique ideas and concepts that were never carried on into the main Beyblade series itself. It bears more of a resemblance to Pokémon in style and is the only game within the Beyblade franchise which is a true "J-RPG" style. The player goes around the storyline collecting bits and beyblade parts while fighting enemies and progressing throught the game.

Each bit-beast has its own unique attack (though some do nothing until their bits upgrade themselves to their final form) and like Pokémon certain ones also evolve when the bits reach a certain experience (there are 3 stages like Pokemon). Before each match, the player selects the order they wish to use each bit in, the match is done as a best 2 out of 3. They can choose from 6 Beyblades they have set, with 3 being chosen at choice. The same Beyblade can be set for all 3 rounds or the player use any of their 6 Beyblades, the choice is up to the player.

At the start of the battle the player has a rip cord on the lower half of the screen which must be tapped at just the right timing with the "B" button. If the player taps too fast and the rip reaches the end they risk resetting the bar. It is often best to tap lightly until the last second and hit a extra tap or two to try for a strong launch.

During battle, a player controlled a spining top, which they viewed from head downwards on the arena. The player was by default in attack mode, but could hold down a "sleep" button which caused the Beyblade to try to rest in the center of the arena. However, the beyblades stats determine if this is a good idea, so some Beyblades are better off being on the offensive and others being in "sleep" mode. Each top has a slowly decaying spin cycle and when they knocked into each other, they bounced off each other. The arena itself had a boundaries line, hitting the barriers too many times would weaken the barriers until they gave way, at this pioint it was possible for either you or your foe's beyblades to be knocked out of the arena, losing the round.

After getting the rank of "C", the player is given TP, the currency of the game allowing them to purchase items, after winning battles TP is now also awarded not just experience for the Bits. The WBA buildings also become available, here you can exchange stores Beyblades, connect to other players or look at each buildings list of trades. Trades are irreversible and can be made using any of Tyson's bits at hand. This is the only way to get certain bits. Bladers also have a certain demand that must be met for each trade.

Other bits are given to the player after certain events, including Spin Dragoon which was one of two bits of legend within the games lore, the other being Frostic Dranzer, which Kai will acquire. In regards to the Beyblade storage system, if Tyson has the full 6 Beyblades he will need to get rid of one of his held Beyblades, of which he can just toss via a menu. Doing so will never get that Beyblade back, so the storage is vital to store access Beyblades to avoid losing them. This means players need to be careful with the beyblades they carry and are best never to have the full 6 Beyblades on hand, leaving at least 1 in the storage.

Tyson has also a "Power" meter that goes down over time, requiring him to purchase items to restore it. This represents strain on his arms. Each bit also has a typing which contributes a little bit of the battle against other types, much like in pokemon. The types include fire, devil, fighting, rock, electricity,

This particular game gave much more freedom and control to the player in this style then following GBC games and it was even possible to complete the game without much adaption to playing style once you worked out its mechanics and/or the Bit-beasts attack style of you and your enemy.

Characters
Main
 * Takao - an elementary school boy who has become a legend for his Beyblade skills. He lives in Beyside City. He enters the school tournament to obtain his WBC (World Beyblade Championship) license and enter the world tournament.
 * Kurumi - Takao's childhood friend, she has just begun to get interested in Beyblade.
 * Rokumaru - Takao's childhood friend. Takao's acting coach, though is physically weak. Takao first starts to interact with him when he was sick and house bound, Takao gave him a Beyblade.
 * Kai - a boy who hates Beyblade and wants to make it disappear.
 * Jin - a skill and mysterious Beyblader.

Trivia

 * Aside from the characters of Kai, Tyson and Hiro, virtually nothing made this game into the future versions of the Beyblade franchises. However, a great number of the Initial System are based on the Beyblade and bits of this game.
 * In the early 2000's in countries such as the UK, when Beyblade was at the height of its craze on rare occursions fake beyblades often carried some of the bit-beasts seen in this game. This wasn't the only game to see its bit-beasts appear on fakes; bit beasts from the 2000 game Beyblade Fighting Tournament game also commonly made appearances.
 * Despite being featured in art with his face paint, Kai's in-game avatar doesn't have any facepaint on it.
 * The characters do not have family names in this version.
 * When the manga was first released, it matched closely to events of the game, covering Tyson's period wherein he fought Kai. The manga influence from this game was short lived (being a mere few chapters) and although Kai and Tyson use their final Bits Beyblades Spin Dragoon and Ultimate Frostic Dranzer in the manga, the events leaned towards the following video game Beyblade Fighting Tournament.
 * Both Spin Dragon and Frostic Dranzer are noted as the games "Legendary bits".
 * The Pokémon-esque design of the game was not unexpected. Hudson had produced several games aside from this one that started out as Pokémon-style games, including Robopon.Some bit designs were base on designs that had also been re-used for the Robopon games Ring and Cross. In fact some assets of Robopon were also used for the games, though it was notable several members of the development team worked on both games.