Glossary

The following is a glossary of the terminology currently used in the franchise and community of Beyblade. This includes objects, creatures, and locations. For simplicity, definitions will be provided for the Hasbro terminology only (if available), with their foreign analogous serving a redirect.

For a list of characters, see the characters category.

Where words in a sentence are also defined elsewhere in this article, they appear in italics.

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A

 * A term used in the Japanese dub of Beyblade Burst (anime). These are the spirits of a Beyblade's Energy Layer that manifest during Resonance. Bladers with exceptionally strong Resonance are able to perceive and even feel the presence of theirs and other's Avatar, such as Shu with Spriggan Requiem during the Requiem Project and Valt with Valkyrie and Spriggan Requiem during the final battle of the International Blader's Cup championship. Select Avatars can communicate directly with their Blader with their own distinct voices.


 * Attack Ring: A component of 1st generation Beyblades. The ATTACK RING™ serves as the main point of contact during combat. An ATTACK RING defines how the BEYBLADE top engages with another Beyblade when they collide in battle.

B

 * Banking: Community and commentor jargon referring to the change of direction in which the Beyblade banks or inclines, usually towards the inside of the turn.


 * Bit-Beast: The spirit creatures featured in the "Beyblade" manga and anime series that inhabit a Beyblade's Bit Chip. In the manga lore specifically, all other Bit-Beasts laid dormant until the four, major Bit-Beasts--Dragoon, Dranzer, Driger, and Draciel--awakened.


 * A component of 1st generation Beyblades. Purely cosmetic, serving no practical role. A decorative plate attached to an Attack Ring, which can feature a decal of a Bit-Beast.


 * A component of 1st generation Beyblades. This is the clear cover that covers, secure, and protect short-type Bit Chips.


 * A component of the Hard Metal System series of 1st generation Beyblades. This part is used to assemble Beyblades.


 * A component of 1st generation Beyblades. Blade Bases generally determine the movement pattern and height of a Beyblade. Prior to the Spin Gear System, Blade Bases only allowed Beyblade to be launched in right-spin rotation.


 * See "Performance Tip (XTS)".

C

 * Catapult Launch:A launch technique which causes your Beyblade to fly into the stadium


 * See "Warrior Wheel".


 * See Energy Ring.


 * See "Element Wheel".

D

 * The name used by Shu to describe Aiger's sinister Resonance ability. When activated, Aiger radiates a sinister aura and his behavior becomes increasingly violent and intense. Unlike the harmonious power generated by mutual Resonance, this ability enslaves the Beyblade's spirit to the Blader and is inherently toxic to the avatar spirit (e.g. Aiger's Achilles).


 * See "Forge Disc".


 * A point of anatomy on the Forge Disc. The two (2) large tabs that extend up into and move along the 'guide grooves' of an Energy Layer during assembly and battle. These can be use to release Level Chips from Cho-Z Layers.


 * See "Performance Tip (Burst)".

E

 * Element Wheel: A component of 2nd generation "Shogun Steel Top System" Beyblades. This component located below the Shogun Face Bolt and above the Warrior Wheel and determines the spin and direction of the Beyblade top. This term is analogous to Crystal Wheel.


 * Energy Layer: The Energy Layer represents an ancient fighting spirit and acts as the main point of contact between two Beyblades in combat. Each Energy Layer affects how the BEYBLADE BURST™ top engages with an opponent when they collide in battle. See "Layer".


 * Energy Ring: A component of 2nd generation Beyblade. This component is located below the Face Bolt and above the Fusion Wheel and determines the spin and direction of the Beyblade top. See "Clear Wheel".


 * Engine Gear System:

F

 * See "Face Bolt".


 * Face Bolt: The top component of 2nd generation Beyblades. The FACE BOLT indicates the character avatar and holds all the parts of the Beyblade together. See "Face".


 * Forge Disc: The Forge Disc is a die-cast metal ring that sits between the Energy Layer and Performance Tip (Burst). Each disc varies in weight and shape to affect the center of gravity and weight of the top, causing different reactions in battle.


 * A component of the Two-Part Forge Disc.


 * Fusion Wheel: A component of 2nd generation Beyblade. A key component in Performance and XTS Beyblade tops which affects how your Beyblade attacks and defends, as well as determines the weight of the Beyblade top. and the in the Hybrid Wheel System. The Hybrid Wheel System also has a variety of plastic Fusion Wheel called the.

G

 * A point of anatomy on a God/SwitchStrike ENERGY LAYER. GOD CHIPS are jewel-like medallion fixed at the center of a God Layer. There exists a special type of God Chip designed specifically for the God Valkyrie Energy Layer called the, creating the , stylized as SgV. SgV, Strike Valtryek


 * The third generation Layer system.


 * See Slots.

H

 * Hard Metal System: The name of the 5th line of 1st Generation Beyblades. This term is analogous to Heavy Metal System.


 * This term is analogous to Hard Metal System.


 * Th Japanese term used to describe a combined Energy Ring and Fusion Wheel (Clear Wheel and Metal Wheel).


 * See Performance Top System.

L

 * Launch: In Japan, this action is called a . There numerous varieties of Launches, all with varying degrees of strength.


 * Launcher:Referred to alternatively as a "shooter" (シューター, shūtā) or "launcher" (ランチャー, ranchā).


 * See "Energy Layer".


 * A component of 3rd generation Beyblades. These are small, hoop-shaped parts used to customize a Cho-Z Layer.


 * A point of anatomy on the Cho-Z Layer. These are the two small grooves located on the side of the Cho-Z Layer's center designed as a port for the two tabs of a Level Chip.

M

 * Magnacore System:A system of 1st generation Beyblades.


 * Metal Wheel: See Fusion Wheel.

N

 * The alternative name for "Normal Launch".

P

 * Performance Tip:Usually spoken in reference to either:
 * Performance Tip (Burst): A component of 3rd generation Beyblade tops. Serves as the base of every Beyblade Burst top and influences how they roam around the battle zone. See "Driver".
 * Performance Tip (XTS): A component of 2nd generation Beyblade tops. Performance Tips dictate the movement patterns of the Beyblade top. See "Bottom".


 * Performance Top System:

R

 * This is the mysterious phenomenon that occurs naturally between any Blader with strong attachments with their Bey (e.g. Valt Aoi and his Valtryek Beyblades). During Resonance, a Blader's emotions are transmitted to their Bey where they are harnessed by the Bey's avatar for power. If strong enough, an avatar spirit can manifest metaphysically to their Blader, but risks becoming possessed.


 * The power generated during Resonance. During a Resonance event, the more intense a Blader's emotions become, the stronger their Bey which are amplified and transformed into power for the Beyblade to use. Skilled Bladers can transmit their Resonance Power directly to the Beyblade, amplifying their combat strength. This effect powers up the Bey's next attack, summons their avatar spirit or activates their Special Move.


 * See "Spinning Core".

S

 * See "Bit-Beast".


 * Shogun Face Bolt: A component of 2nd generation Beyblades. The top component of Synchrome System Beyblades. The Shogun Face Bolt indicates the character avatar and holds all the parts of the Synchrome System Beyblade together. See "Stone Face".


 * Shogun Steel Top System:


 * See "Launch".


 * See "Launcher".


 * Slots:A point of anatomy on a Beyblade. These are the two long slots that run along the center of an ATTACK RING, ENERGY RING, ELEMENT WHEEL, and ENERGY LAYER and serves as a guide for the Stoppers on Beyblade Burst Forge Discs and the tabs of a Launcher.


 * Special Moves refer to the unique techniques, tactics, and abilities that a Blader employs uses their Beyblade and/or Launcher. A special-move usually contain some special quality or property such as recovery options (mobility specials that boost movement), enhanced defenses (crash reflection or auto-parrying), and/or a mega-powerful attack.


 * Spin Track:A component of 2nd generation Beyblades. Spin Tracks defines the height of the Beyblade top and serves as the base for which all other components are connected. See "Track".


 * Spin Gear:A component of 1st Generation Beyblades.


 * Spin Gear System:


 * Spinning Core:A component of 1st Generation Hard Metal System Beyblades. See Running Core.


 * See "Shogun Face Bolt".


 * See "'Synchrome Technology".


 * Synchrome Technology: A feature of the 2nd generation Shogun Steel Top System. This feature allows Bladers to combine two (2) Warrior Wheels.

T

 * See "Spin Track".


 * Two-Part Forge Disc:

W

 * Warrior Wheel: A component of 2nd generation "Shogun Steel Top System" Beyblades.


 * Weight Disk:


 * A component of the 2nd generation "Metal System" Beyblades. The original name used by the Tomy Company LTD. for

Z

 * Zombie:Community and commentor jargon for Beyblade combos with spin-stealing capabilities.