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Ace Ashura 00Meteor Variable' Retsu (エースアシュラ・ダブルオーメテオ・ヴァリアブルダッシュ・烈, Ēsu Ashura Daburuō Meteo Variaburu Dasshu Retsu) in Japan, is an Attack Type Beyblade released as part of the Burst System as well as the Gatinko Layer System. It was released as a wbba. Store Exclusive Booster in Japan on August 31th, 2019 for 1296円.

Gatinko Chip - Ashura

Main article: Gatinko Chip - Ashura

Ashura is a right-spin Gatinko Chip that features three faces with a stylized A adorning the top, intended to represent the Gatinko Chip's namesake, asura, a demigod in Buddhism. Ashura has a standard weight for Gatinko Chips and features seven fine Locks, giving it average Burst Resistance.

Layer Weight - Retsu

Main article: Layer Weight - Retsu

Retsu has three hexagons, one on the right side and two on the left side. That means most of the weight will be concentrated on one side of the Beyblade the Retsu weight is on. Also, the Retsu weight's hexagons don't have that much detail, they are just basic, thus having less weight than detailed weights like Sen and Goku. Being that the weight of Retsu is low compared to more-detailed layer weights stated in the previous sentence, Retsu is heavily outclassed and has no use in combinations.

Layer Base - Ace

Main article: Layer Base - Ace

There are two variations of Ace. The first variation debuted in the Ace Dragon Sting Charge Zan Starter, and is the standard for all releases of Ace, except for the Random Booster Vol. 22 Ace Dragon Wheel Rise Gen release. This second variation features a Burst Lock (バーストロック, Bāsuto Rokku), which are protrusions that obstruct the Forge Disc and hinder Bursting.

Hasbro's Pro Series Ace is virtually unchanged from Takara Tomy's Ace, but manufactured with weaker materials.

Forge Disc - 00

Main article: Forge Disc - 00

00 is a symmetrical, elliptical disc that can facilitate a Disc Frame. 00 is the heaviest Core Disc, outclassing 0 by 1 gram, and has an ideal weight distribution for all Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential. With the use of Disc Frames, 00 can be used to great effect in any Combination. While the weight can increase the risk of Bursts, the weight of most Layers released in the SwitchStrike/God Layer Systems and onward can compensate.

Disc Frame - Meteor

Main article: Disc Frame - Meteor

Meteor is a pentagonal Disc Frame with numerous protrusions to give it a rough perimeter. While too small to come into contact with the opponent's Layer, Meteor is one of the thickest Disc Frames available, which grants high Attack potential when paired with Core Discs such as 7.

Performance Tip - Variable'

Main article: Performance Tip - Variable'
Variable' features a rubber tip that improves as it is used. An Attack Type Driver with enhanced attack power thanks to the built-in reinforced spring.
— Official Description

Variable' features a rubber tip, made up of two sets of rubber spikes, that begins at standard height. The spikes are meant to wear down and break off with use so unlike most other rubber tips, Variable' will become more aggressive instead of less aggressive over time.

When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly.

When launched after the first set of teeth have given way to the second set of fourteen spikes, Variable''s speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. However, that same speed and diameter increase makes Variable' incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, Variable' does not wear out as quickly at this stage. Of the stages, this stage of Variable' is considered the best.

When the second set of spikes break off, what's left is a solid base of rubber. At this point Variable''s speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks when it begins to slow down.

When this tip loses teeth, it does become shorter as a result, granting Attack combinations Destabilization potential. Furthermore, due to the wide base, Variable' has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization combinations.

Like other Dash Performance Tips, Variable' features a stronger spring lock, increasing the Performance Tip's Burst Resistance.

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