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This article is about the Hasbro release. For the Takara Tomy release, see Astral Spriggan Over Quattro-0.

Astral Spryzen S7 Over-Q Quattro-Q+Quattro I-0 is an Attack and Balance Type Beyblade that is a part of the Burst System as well as the QuadDrive System. It was released in western countries as a QuadDrive Starter Pack for USD$11.99 in the United States.

Drive Chip - Spryzen S7

Main article: Drive Chip - Spryzen S7

Hasbro's Spryzen S7 is a left-spin Drive Chip that features the face of a spriggan, a legendary creature from Cornish folklore. Spryzen S7 has an average weight for Drive Chips and below average Burst Resistance.

Unlike its Takara Tomy counterpart, Spryzen S7 is only left-spin, and not dual-spin. Despite not having dual-spin capabilities, non-functional details resembling tri-wing screws are molded onto the chip.

Blade - Astral

Main article: Blade - Astral (Hasbro)

Hasbro's Astral is a dual-spin Balance Type QD Blade based on Takara Tomy's Astral Blade. Astral has a shape that is similar to its Takara Tomy counterpart's left-spin mode. Unlike Takara Tomy's Astral, Hasbro's Astral does not flip to switch between spin directions, instead using the same side (based on the Takara Tomy version's left-spin mode). Furthermore, Astral is a single plastic piece and lacks the rubber and metal blades of the Takara Tomy version, instead painting parts of the Blade to resemble the Takara Tomy version's rubber. Astral is also hollow on its underside, leading to a lightweight Layer with no particular advantages and a bad shape for either spin direction. Like other QD Blades, Astral can switch between Apex and Core Modes by swapping the position of the Gravity Ring from the top of the Blade (Apex) to below it (Core).

Gravity Ring - 0

Main article: Gravity Ring - 0

In-depth information for Hasbro's 0 Gravity Ring will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - Over-Q

Main article: Forge Disc - Over-Q

Hasbro's Over-Q is a QD Disc based on Takara Tomy's Over. As such, it has a round shape with a circular perimeter, creating high Outward Weight Distribution (OWD) and Stamina potential. Due to the circular perimeter, it has high Life-After-Death (LAD) as well. As Over-Q is purely a weaker version of Over, there is no reason to use Over-Q over the latter.

Performance Tip - Quattro-Q

Main article: Performance Tip - Quattro-Q

Quattro-Q is Hasbro's QuadDrive counterpart to the Quattro Performance Tip, and is based on the latter's Attack Mode, hence the Attack Type classification of Quattro-Q. Quattro-Q features a flat plastic tip, which creates moderately aggressive movement patterns. The quadruple mode change gimmick has been removed, instead being modified with two attachment points to fit Armor Tips. Like all QuadDrive Performance Tips, when an Armor Tip is attached to Quattro-Q, it switches to "Plus Mode". In this mode, Quattro-Q is essentially replaced by the Armor Tip, and the height becomes similar to a SpeedStorm Performance Tip.

Armor Tip - Quattro

Main article: Armor Tip - Quattro I

Hasbro's Quattro I is the first Armor Tip adaptation of Takara Tomy's Quattro Driver. Like other Armor Tips, it can be attached to QuadDrive Drivers via two attachment points. When attached to a QuadDrive Driver, it is referred to as the "Plus Mode", essentially replacing the QuadDrive Driver as the main contact point with the Beystadium. The subsequent height becomes similar to that of a SpeedStorm Driver.

The Quattro I Armor Tip retains the same general shape of its Driver counterpart and is based on the latter's Balance Mode, hence the Balance Type classification. As such it features a flat tip with a protrusion in the center. However, the perimeter is plastic instead of rubber, and thus it functions akin to Fusion. When launched straight down into the stadium, the Quattro I Armor Tip will spin on the center protrusion, creating a stable spin that conserves Stamina. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create an aggressive movement pattern before returning to balancing on the protrusion.

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