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Balkesh B3 7Lift Xtend, known as Arc Bahamut 7Lift Xtend (アークバハムート・セブンリフト・エクステンド, Akū Bahamūto Sebun Rifuto Ekusutendo) in Japan, is a Balance Type Beyblade released as part of the Burst System as well as the God Layer System. It was released in Japan on July 14th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 11 Vise Leopard.12L.Ds.
Energy Layer - Balkesh B3
Main article: Energy Layer - Balkesh B3
Balkesh B3 is a Left-Spin Defense Type Energy Layer that features six clockwise blades that have six gaps in between them, akin to a reversed, six-bladed Cognite C3, and a dragon head below the God Chip, matching the anime's rendition of the Layer's beast; a dragon. It is named after Bahamut, the giant fish of Islamic mythology. As part of the SwitchStrike/God Layer System, Balkesh B3 features a gimmick; the Layer features a movable sub-layer.
In theory, the sub-layer of Balkesh B3 is meant to connect with the prongs of a Forge Disc so that as the Balkesh B3 Combination grows three-quarters of the way to Bursting, the sub-layer moves in order to fill in the six gaps in between the blades and reduce recoil. In practice however, the decrease in gap depth is too minuscule to impact performance in any significant manner.
The Left-Spin nature of Balkesh B3 also reduces recoil against Right-Spin opponents due to the Layers act akin to gears when colliding at similar speeds, which heavily reduces the rate of Bursts, despite for the Takara Tomy release of Arc Bahamut having three teeth of very short length. Furthermore, due to how weak the teeth are, Arc Bahamut-based Combinations are capable of re-tightening themselves against Opposite-Spin opponents if paired with a Performance Tip with a weak spring lock such as Bearing. As such, this Layer features excellent Defense in Opposite-Spin matches. Even in Same-Spin matches, the weight of the Layer and the shape of the blades can create tournament acceptable Burst Resistance against opponents such as Nightmare Longinus, so long as Arc Bahamut is paired with a Performance Tip with strong Burst Resistance.
Forge Disc - 7
Main article: Forge Disc - 7
7, like other odd numbered Core Discs, is an asymmetrical, elliptical disc that can facilitate a Disc Frame. 7 is designed similar to Gravity or Heavy, with seven designs jutting out that resemble the number "7". At first glance, the Disc looks unbalanced, but in reality, two of the sections on one side being halves makes it balanced. 7 is one of the heaviest Discs thus far, outclassed only by 10 and 0, and has a ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential without the severe Burst Risk of 8. With the use of Disc Frames, 7 can be used to great effect in any Combination.
Disc Frame - Lift
Main article: Disc Frame - Lift
Lift is a thick Frame with numerous protrusions to give it a rough perimeter. The thickness of the Frame is meant to accommodate Lift's gimmick; the Frame can be flipped to expose a different perimeter for an "Attack Mode" and a "Defense Mode", akin to Zero-G Beyblade's SA160 track.
Lift's "Defense Mode" features a round perimeter akin to Bump which is meant to parry hits from the opponent and reduce recoil during Disc-to-Layer contact while Lift's "Attack Mode" features a perimeter akin to Under which is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. Despite the ineffective gimmick, Lift's size makes it the heaviest Frame at the time of writing, heavier than Bump, which grants high Attack potential when paired with Core Discs such as 7, 10 and 0.
However, Lift's size also makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Combinations scrape even at relatively high spin velocities. Even on Destroy Combinations, where Destroy's design would prevent tipping over, this risk is still heavily present. Furthermore, both modes have perimeters too rough to add Life After Death, further exacerbating the Stamina issue further.
Performance Tip - Xtend
Main article: Performance Tip - Xtend
Xtend is a Performance Tip with a manual height-change gimmick, akin to Metal Fight Beyblade's Change Height 120 Track and a wide flat base that has a small sharp tip protruding in its center, akin to a wider Fusion. Like Fusion, when launched straight down into the stadium, the protrusion in the center will keep the Beyblade stable and still in the center, preventing Stamina loss. When Xtend is either knocked off balance by an opponent or launched at an angle, the flat base will make contact with the stadium, creating an aggressive movement pattern with speeds equal to Assault. However this aggressive movement is unreliable as the protrusion can slow the Combination down in the center of the stadium or stop the movement entirely and the greater surface area makes it difficult to maintain a banking pattern.
By pulling and twisting the Tip, Xtend's height can be changed. When using Xtend's Lower Setting, it is the height of a standard Performance Tip, allowing the Layer of the Xtend Combination and the opponent to impact each other directly. When using Xtend's Higher Setting, in theory, its height would increase contact between the Xtend Combination’s Disc and Frame and the Opponent’s Layer. Such contact would prevent the Xtend Combination from Bursting and instead cause the opponent to Burst. In practice however, the height of most Layers and the minimal change in height means that there will be contact between the Layers regardless. Furthermore, Xtend's height change is less than that of Tower, a Performance Tip that already has performance issues due to too little height change.
When combined with the Xtend+ Chip, Xtend is classified as a different Driver and as such, any differences in performance will be listed on the Xtend+ page.