Beyblade Wiki
Register
Advertisement
Icon Research This article is considered a Provisional Article.
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.


Beat Kukulcan 13Dagger Yard (ビートククルカン・サーティーンダガー・ヤード, Bīto Kukurukan Sātīn Dagā Yādo) is a Defense Type Beyblade released by Takara Tomy as part of the Burst System as well as the God Layer System. It was released in Japan on October 20th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 12 Dead Hades.11T.Z'.

Energy Layer - Beat Kukulcan[]

Main article: Energy Layer - Beat Kukulcan
The motif is of the hurricane bird god, Kukulcan. A right-spin Attack Type God Layer in which as its lock progresses, the beak and tail blades are released and stretched, which increases the Attack power dramatically.
— Official Description

Takara Tomy's Beat Kukulcan features a vague tear drop shaped design with two large wings and two points of recoil on either side, akin to Quad Quetzalcoatl, with a serpent/bird's head molded on the bottom of the Layer, meant to represent this Layer's namesake; Kukulkan, the feathered serpent of Mayan mythology. As part of the God Layer System, Beat Kukulcan features a gimmick; the points of recoil can extend.

Like Arc Bahamut, Beat Kukulcan features a sub-layer that connects with the prongs of a Disc so as the Beat Kukulcan Combination grows halfway to Bursting, the sub-layer moves and releases locks on the contact points, allowing Centrifugal Force to extend them outward and increase Attack potential.

The two points of contact are ridged which creates a surface that grips into the gaps and grooves of the opponent's Layer creating high Burst Attack potential while minimizing recoil. The Attack potential is bolstered by the heavy weight from the thickness of the Layer which increases the inertia and the strong teeth which reduces the risk of Self-Bursts. However, this method of Attack reduces the effectiveness of the gimmick as the contact points do not depend on protruding from the Layer and the attack method requires mobile tips, preventing the Layer from being used effectively on Stationary Attack Combinations.

Forge Disc - 13[]

Main article: Forge Disc - 13

13, like most other odd numbered Core Discs, is asymmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features four protrusions with molding to create the shape of a "13" with one side featuring a greater number of molding lines, though too shallow to create any noticeable imbalance. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same or very similar heights, such contact is rare. Compared to other Core Discs, 13 is one of the lightest, even lighter than 6. This light weight severely hinders 13's Attack, Defense and Stamina potential and while the light weight would create high Burst Resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst Resistance obsolete.

Disc Frame - Dagger[]

Main article: Disc Frame - Dagger

Dagger is a Frame that features two sharp protrusions on each side, akin to a double sided Hit. Such a shape is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. While the round shape of the Frame may imply high Life-After-Death, the protrusions warp the perimeter and reduces Life-After-Death potential compared to Cross and Glaive. Furthermore, compared to Frames such as Bump and Meteor, Dagger is too light to aid in Attack Combinations.

Performance Tip - Yard[]

Main article: Performance Tip - Yard

Yard features a free rotating ball tip, akin to its predecessors Orbit and Atomic, surrounded by a wide ring, akin to Defense. In theory, the ball tip would increase a Beyblade's Knock-Out Defense by having greater surface area and friction and the wide ring is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright and acting as brakes to prevent Knock-Outs. However, in practice the free rotating nature of the ball reduces most of the Knock-Out Resistance given by the surface area of the ball and the diameter of the ball makes contact with the ring rare. Unlike other ball based Performance Tips, Yard does not feature tabs around the tip as their purpose have been taken by the wide base. If launched hard, the greater surface area creates a semi-aggressive movement pattern early in the battle, bringing the Beyblade close to the Tornado Ridge.

While these features may imply that a Yard Combination would be easy to Knock-Out, in reality the heavy weight of SwitchStrike/God and Cho-Z Layers, Core Discs and Yard's own weight compensates for the rotating ball. Furthermore, the free rotating tip increases Burst Resistance. While the shape of the base can create Life-After-Death and may imply high Stamina and Spin-Equalization potential, the low placement of the base creates a high scrape risk and the lack of free rotation in the base nullifies Spin-Equalization potential.

Yard is slightly shorter than most other Pre-Cho-Z Performance Tips. In theory, this is meant to prevent the opponent's Layer from striking the Yard Combination from below and Destabilizing it, thus increasing Defense potential. In practice however, due to the design of the Burst System, this increases the chances of Disc-to-Layer contact and can potentially Burst the Yard Combination. Though the only minor reduction in height mitigates the effect.

Gallery[]

Toyline[]

Takara Tomy[]

Anime[]

Manga[]


Trivia[]

References[]

Advertisement