Energy Layer - Beat Kukulcan
Main article: Energy Layer - Beat Kukulcan
Takara Tomy's Beat Kukulcan features a vague tear drop shaped design with two large wings and two points of recoil on either side, akin to Quad Quetzalcoatl, with a serpent/bird's head molded on the bottom of the Layer, meant to represent this Layer's namesake; Kukulkan, the feathered serpent of Mayan mythology. As part of the God Layer System, Beat Kukulcan features a gimmick; the points of recoil can extend.
Like Arc Bahamut, Beat Kukulcan features a sub-layer that connects with the prongs of a Disc so as the Beat Kukulcan Combination grows halfway to Bursting, the sub-layer moves and releases locks on the contact points, allowing Centrifugal Force to extend them outward and increase Attack potential.
The two points of contact are ridged which creates a surface that grips into the gaps and grooves of the opponent's Layer creating high Burst Attack potential while minimizing recoil. The Attack potential is bolstered by the heavy weight from the thickness of the Layer which increases the inertia and the strong teeth which reduces the risk of Self-Bursts. However, this method of Attack reduces the effectiveness of the gimmick as the contact points do not depend on protruding from the Layer and the attack method requires mobile tips, preventing the Layer from being used effectively on Stationary Attack Combinations.
Forge Disc - 2
Main article: Forge Disc - 2
2, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion with "2" shaped molding on either side of the protrusion. 2 has a standard weight distribution and an average weight among Core Discs, these features allow it to act as a "Jack-of-All-Trades", capable of performing well in any type of Combination. While other Core Discs such as 4 and 7 can work better for Attack, Defense and Stamina, 2 works as an excellent alternative if those Core Discs are unavailable.
Disc Frame - Glaive
Main article: Disc Frame - Glaive
Glaive is a mostly round Disc Frame with two sharp, wave like protrusions on either side. While too small to come into contact with the opponent's Layer in battle, the round shape of Glaive grants high Life-After-Death while the upwards direction of the protrusions ensure they do not scrape along the stadium floor. While Cross has greater Life-After-Death, Glaive is still comparable.
Performance Tip - Orbit
Main article: Performance Tip - Orbit
Orbit features a free rotating plastic ball tip with a diameter equal to Massive, surrounded by a three tabbed ring. In theory, the wider tip would increase a Beyblade's Knock-Out Defense by having greater surface area and friction, however, in practice the free rotating nature of the ball reduces most of the Knock-Out Resistance given by the surface area of the ball. Like other ball based Defense Performance Tips, the tabs around Orbit are meant to act as brakes against Knock-Outs at the cost of Stamina by striking against the stadium floor, however, the large diameter makes such contact rare. If hard launched, Orbit creates an aggressive movement pattern early in the battle, bringing the Beyblade to the Tornado Ridge.
While these features may imply that Orbit-based Combinations would be easy to Knock-Out, in reality the heavy weight of SwitchStrike/God Layers and Core Discs compensate for the rotating ball. Furthermore, the free rotating tip increases the Burst Resistance of an Orbit-based Combination and Orbit consistently has a stronger spring lock than Atomic which further improves Burst Resistance.
In addition to the Defense properties, Orbit also features high Stamina as the free rotating nature reduces friction with the stadium floor, the wide ball tip keeps a Combination stable and thus prevents scraping.