Beyblade Wiki
This article is about the original 4D System release. For the Hasbro Hybrid Wheel System release, see Beat Lynx AD145WD.

Beat Lynx TH170WD is a Balance Type Beyblade that appears in the anime and manga series, Beyblade: Metal Fury. It is owned by Johannes and was released in Random Booster Vol. 7 Beat Lynx as the prize Beyblade on April 23, 2011 in Japan.

Face Bolt - Lynx

Main article: Face Bolt - Lynx

The Face Bolt depicts "Lynx", one of the 88 constellations in space. The Face Bolt print simply depicts the head of a lynx. The Face Bolt stickers feature a spot pattern based on those of a lynx, similar to the Energy Ring stickers.

Energy Ring - Lynx

Clearwheel4d lynx
Main article: Energy Ring - Lynx

Lynx is a two-sided Energy Ring with curved sides that emulate the paws of a lynx. It has two notches in between the sides that is slightly curved. Due to its two-sided symmetrical shape, Lynx is better used in tandem with two-sided Fusion Wheels such as Beat for improved weight distribution. Like other 4D Clear Wheels, Lynx contains iron powder, which was advertised by Takara Tomy to increase the weight of the Energy Ring.

Fusion Wheel - Beat

Main article: Fusion Wheel - Beat

Beat is a 4D Metal Wheel that consists of a PC Frame and Core.

PC Frame

The PC Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. There are triangular designs on each side of the PC Frame resembling cat ears; the weight is mainly focused on these opposite ends of the Frame.


The Core of Beat could be seen as a representation of the snout of a Lynx, along with the Clear Wheel which represents its ears. There are diamond-shaped designs lining the inside of the Core that lead towards the two main protruding contact points. These protrusions produce ferocious Smash Attack, but unfortunately also create Recoil. The overarching design is similar to both Vulcan and Quetzalcoatl.

Like all 4D Metal Wheels, Beat features a mode changing gimmick. It works by rotating the PC Frame while the Beyblade is disassembled. The two Modes are:

  • Attack Mode :

In this mode, the PC Frame is aligned with the two long "wings" of the Core, exposing the two protruding contact points on each side.

  • Defense Mode:

In this mode, the PC Frame is rotated 90° so that the two heavier ends cover the two protruding contact points, creating a circular wall of sorts around the perimeter of Beat.

Attack Mode is the only competitively useful mode of the two. In Defense Mode, the PC Frame unfortunately leaves a small portion of the protruding contact points exposed. And even if they were covered completely, much heavier Wheels such as Basalt would still outclass it.

In Attack Mode, Beat is arguably one of the best right-spin Attack Wheels. Its best uses are in mid- and low-height Attack customizations, with mid-height being the most preferred. As a two-sided Metal Wheel, it works best with two-sided Clear Wheels such as Lynx.

Spin Track - Triple Height 170

Track th170 img
Main article: Spin Track - Triple Height 170

Triple Height 170 (TH170) contains a height-changing Track similar to CH120; it can change between 170, 195, and 220. Unlike CH120, TH170 has no mechanical problems that cause it to change height mid-battle, like many CH120's do. However, it has a durability issue in that it is somewhat easy to break because of the height changing mechanism. In particular an inexperienced user can accidentally break it attempting to change its height. It can also break mid-battle if configured improperly.

TH170 is infinitely more versatile than 230 because of its height change ability. While 230 is easily KOed by 145-height Attack customizations due to its height, TH170 can stand up against them if necessary with the two lower heights it can change down to: 170 and 195. And it can also fare well against low-Track Attack customizations just as well as 230 can when used at the 220-height. Although, it should be noted that due to the height change mechanism of the Track, the design of TH170 is not as funnel-like and smooth as 230's is. As a result, low-Track Attackers could possibly garner more success against TH170 at the 220-height than they would against 230; this is also part of its durability issue. This is simply one minor caveat though; TH170's outstanding ability to adapt to countless situations more than makes up for it.

In general, the 170 and 195 heights are best used against 145-height Attack and Stamina combinations, while the 220 height is best used for outspinning 230-height Stamina customs, as well as low-track Attack, Defense, and Stamina combinations.

Use in Defense Combination

On the 170 and 195-heights, TH170 can be difficult to KO for many Attackers. To optimize this ability, combine it with the following parts: MF-H, Twisted, Aquario, and Rubber Defense Flat (RDF) to create the formidable defensive opponent, MF-H Basalt Aquario TH170RDF.

Use in Stamina Customization

TH170 is one of the most popular choices for Stamina customizations due to its extremely high versatility. It can be used well in the combination, Phantom Cancer/Cygnus TH170D.

Use in Balance Combination

TH170 is a key part in the combination MF/MF-H Basalt Kerbecs TH170WF. This combination succeeds by utilizing its great momentum and versatility to perform well against all types of opponents.

Performance Tip - Wide Defense

Bottom wd img (2)
Main article: Performance Tip - Wide Defense

Wide Defense (WD) retains the two curved holes D contained but are now thinner, smaller and found on the Sharp tip.

Being wider brings advantages and disadvantages to WD. An advantage is being able to conserve better Stamina than D and SD, due to the more surface area as well as being able to spin at a lower spin-rate that that of D or SD which cannot. A disadvantage however, is that it is worse at regaining balance than D. The wide shape gives WD a harder time to regain its balance whereas, D does it much easier. This should take into consideration when using a Spin Track such as 230 or TH170. D would be a better choice than WD as it would regain balance much easier to help cope with 230. However, while D can regain balance better, it cannot maintain it as well as WD, especially with the heights of 170 and above.

At release, WD has found quick use as a Stamina-Type Tip, much better than D and has become top-tier. Despite this however, as many more Performance Tips like AS, EWD, and B:D were released; they have overshadowed WD. EWD has also overshadowed WD due to EWD's bearing to regain balance better and much better Stamina. W²D performs basically the same as WD though but with worse balance but better attack.

Wide Defense (WD) has significant defensive capabilities as well, but because it still uses a form of sharp tip, its friction with the stadium floor is decreased, which as a result makes it easier to knock around than a Tip like WB which has much more friction with the stadium floor. But since it can recover quickly, it does not matter.

Some Bladers experience a fast movement from Wide Defense, allowing the Wide Defense tip with fast movement to be paired with high-recoil fusion wheels such as Vulcan, Beat, Fang, Spiral, Flash, or Variares, to create powerful, or even a 1-Hit KO Attack-type combos, or be paired with low-recoil fusion wheels such as Bakushin, Duo, Gravity (Perseus Stamina), Fusion, Wing, Death to create counter-attacking Defense-Type combos.