Beyblade Wiki
Tags: Visual edit apiedit
No edit summary
Tag: sourceedit
Line 23: Line 23:
 
*'''Weight''': 1.04 grams
 
*'''Weight''': 1.04 grams
   
The Face Bolt depicts "Lynx", one of the 88 constellations in space. It is named after lynx which is a genus of felines that are identified by the small "tufts" on the tip of their ears. The design features the head of a lynx in a tribal, cheetah-like manner colored brown and tatooed onto a gold Facebolt.
+
The Face Bolt depicts "Lynx", one of the 88 constellations in space. It is named after lynx which is a genus of felines that are identified by the small "tufts" on the tip of their ears. The design features the head of a lynx in a tribal, cheetah-like manner colored brown and tattooed onto a gold Facebolt.
   
 
==4D Energy Ring: Lynx==
 
==4D Energy Ring: Lynx==
Line 43: Line 43:
 
===Core===
 
===Core===
 
*'''Weight:''' 33.36 grams
 
*'''Weight:''' 33.36 grams
Beat's Core is the main piece of this Fusion Wheel where it's contact points go into play. What's noticeable about this Core from first glance, is that it bears a huge resemblance to Vulcan; being two-sided with it's main contact points: two protrusions between it's curved sides that act as the "ears" of a lynx. It acts as a wider version of Vulcan due to this. Its curved sides are large and bulky while the ears are linear and thin, whilst being curved. It also shows diamond designs much like the arrows on the Flame wheel near it's curved sides.
+
Beat's Core is the main piece of this Fusion Wheel where its contact points go into play. What's noticeable about this Core from first glance, is that it bears a huge resemblance to Vulcan; being two-sided with it's main contact points: two protrusions between it's curved sides that act as the "ears" of a lynx. It acts as a wider version of Vulcan due to this. Its curved sides are large and bulky while the ears are linear and thin, whilst being curved. It also shows diamond designs much like the arrows on the Flame wheel near it's curved sides.
   
 
Beat has two Modes, "Attack Mode" and "Defense Mode". When in Attack Mode, the "ears" of Beat's Metal Frame appear however, when in Defense Mode, the "ears" are covered by Beat's PC Frame. This can be switched simply by rotating the PC Frame onto the Metal Frame.
 
Beat has two Modes, "Attack Mode" and "Defense Mode". When in Attack Mode, the "ears" of Beat's Metal Frame appear however, when in Defense Mode, the "ears" are covered by Beat's PC Frame. This can be switched simply by rotating the PC Frame onto the Metal Frame.
   
Due to the Metal Frame's large resemblance to Vulcan, Midnight, and Bull, it offers a highly powerful Smash Attack, even superior to Vulcan's but just in the case of Vulcan, it still has recoil in the downside. Despite this, Beat has outclassed Vulcan in its release for it's very powerful and consistent Smash Attack capability, and lessened recoil with a Metal Face Bolt.it also, if hit on the sides, have good defense.
+
Due to the Metal Frame's large resemblance to Vulcan, Midnight, and Bull, it offers a highly powerful Smash Attack, even superior to Vulcan's but just in the case of Vulcan, it still has recoil in the downside. Despite this, Beat has outclassed Vulcan in its release for its very powerful and consistent Smash Attack capability, and lessened recoil with a Metal Face Bolt.it also, if hit on the sides, have good defense.
   
 
Beat can reach it's full potential in Attack Mode which is what Bladers use mostly as it is guaranteed for maximum Smash Attack. Since in Defense Mode, it's main contact points are covered by Beat's PC Frame thus, removing any Attacking potential. Beat also shines in low and mid-height combos, but usually in mid-heights. Overall, Beat is a very powerful Fusion Wheel thanks to it's Core. It's Vulcan-like design, combined with it's devastatingly powerful Smash Attack, makes it a must-have for Attack Type Bladers. With this, Beat has been compared to Variares, Flash, Diablo and Blitz as one of the best 4D Fusion Wheels for Attack Types in the current metagame.
 
Beat can reach it's full potential in Attack Mode which is what Bladers use mostly as it is guaranteed for maximum Smash Attack. Since in Defense Mode, it's main contact points are covered by Beat's PC Frame thus, removing any Attacking potential. Beat also shines in low and mid-height combos, but usually in mid-heights. Overall, Beat is a very powerful Fusion Wheel thanks to it's Core. It's Vulcan-like design, combined with it's devastatingly powerful Smash Attack, makes it a must-have for Attack Type Bladers. With this, Beat has been compared to Variares, Flash, Diablo and Blitz as one of the best 4D Fusion Wheels for Attack Types in the current metagame.
   
If Variares is the 4D successor to The Gravity wheel, and Blitz is the 4D succsessor to the Ray wheel, then Beat is the 4D succsessor to the Vulcan wheel.
+
If Variares is the 4D successor to The Gravity wheel, and Blitz is the 4D successor to the Ray wheel, then Beat is the 4D successor to the Vulcan wheel.
   
 
==Combos==
 
==Combos==
Line 64: Line 64:
 
[[File:Metalwheel4d beat.jpg]]
 
[[File:Metalwheel4d beat.jpg]]
   
==<span style="font-size:18px;">Spin Track: Triple Height 170 (TH170)</span>==
+
==Spin Track: Triple Height 170 (TH170)==
   
 
*'''Weight''': 4.39 grams
 
*'''Weight''': 4.39 grams
Triple Height 170 (TH170) is the 4th heaviest Spin Track. TH170 is a taller and more apreciated variation of CH120 that as its name implies, can switch between three heights for this Track. They include 170, 195, and 220. Changing these heights is just like changing heights on CH120: one rotates the Track, pulls it to the height desired, and rotates again to lock it into place. Just like 230, these heights are only found on this Track and not on any other Spin Track. Changing the height is quite useful as akin to CH120, you do not have to take of the tip or take apart the Beyblade to change the height of the spin track. With these three heights, it has given TH170 more versatility than 230 and outclassed it in every way possible. TH170 is a translucent copper in color.
+
Triple Height 170 (TH170) is the 4th heaviest Spin Track. TH170 is a taller and more appreciated variation of CH120 that as its name implies, can switch between three heights for this Track. They include 170, 195, and 220. Changing these heights is just like changing heights on CH120: one rotates the Track, pulls it to the height desired, and rotates again to lock it into place. Just like 230, these heights are only found on this Track and not on any other Spin Track. Changing the height is quite useful as akin to CH120, you do not have to take of the tip or take apart the Beyblade to change the height of the spin track. With these three heights, it has given TH170 more versatility than 230 and outclassed it in every way possible. TH170 is a translucent copper in color.
   
230 is still a great Track for Defense and Stamina nonetheless, but Bladers commonly use TH170 because of it's more versatility in battle. Since it's release with Beat Lynx, TH170 has gained use quickly in Defense, Stamina, and Balance combos: it remains a very great Spin Track and top-tier to this day. At 170 height, it can destabilize high attackers, like Flame Byxis. At 195 height, it can counter mid-range beys, like Hell Kerbecs by hitting the top of the metal wheel. At 220 height, it can avoid low smash attackers, like Screw Capricorn 90MF, using the axle theory.
+
230 is still a great Track for Defense and Stamina nonetheless, but Bladers commonly use TH170 because of its versatility in battle. Since it's release with Beat Lynx, TH170 has gained use quickly in Defense, Stamina, and Balance combos: it remains a very great Spin Track and top-tier to this day. At 170 height, it can destabilize high attackers, like Flame Byxis. At 195 height, it can counter mid-range beys, like Hell Kerbecs by hitting the top of the metal wheel. At 220 height, it can avoid low smash attackers, like Screw Capricorn 90MF, using the axle theory.
   
 
Performance-wise, TH170 is recommended in 170 or 195 height against opponents using 145 variants of Attack and Stamina, whereas 220 is useful for when out spinning low-height Beys of Attack, Defense, and Stamina. Hasbro decided to change the Spin Track to AD145 instead of TH170.
 
Performance-wise, TH170 is recommended in 170 or 195 height against opponents using 145 variants of Attack and Stamina, whereas 220 is useful for when out spinning low-height Beys of Attack, Defense, and Stamina. Hasbro decided to change the Spin Track to AD145 instead of TH170.

Revision as of 23:43, 17 October 2015

Template:Infobox:HWSBeat Lynx TH170WD is a Balance-type Beyblade that appears in the anime and manga series, Beyblade: Metal Fury. It is owned by Johannes and was released in Random Booster Vol. 7 Beat Lynx on April 23, 2011 in Japan.

Beat Lynx's main feature is its TH170 Spin Track. TH170 has the ability to change between three heights, 170, 195, and 220. This has given it more versatility than 230 and has become a very useful Spin Track for Defense, Stamina, and Balance combinations. Hasbro changed the beyblade's Spin Track to AD145 instead of using TH170 to make the Beyblade Beat Lynx AD145WD.

Face Bolt: Lynx

  • Weight: 1.04 grams

The Face Bolt depicts "Lynx", one of the 88 constellations in space. It is named after lynx which is a genus of felines that are identified by the small "tufts" on the tip of their ears. The design features the head of a lynx in a tribal, cheetah-like manner colored brown and tattooed onto a gold Facebolt.

4D Energy Ring: Lynx

  • Weight: 3.06 grams

Lynx is primarily, a two-sided 4D Energy Ring with curved sides having a paw-like design to emulate that of a lynx's. It has two notches in between the sides that is slightly curved. Due to being two-sided, it is better used in two-sided Wheels such as Beat or Vulcan for improved weight distribution. Being a translucent bronze in color and as with all other 4D Energy Rings, Lynx has a powder-like substance encased inside it to add more weight.

Attack: 2.5 - Defense: 2.5 - Stamina: 2

Clearwheel4d lynx

4D Fusion Wheel: Beat

  • Total Weight: 35.98 grams

PC Frame

  • Weight: 2.62 grams

Beat's PC Frame is a two-sided translucent, bronze Frame that is primarily oval-shaped. Its main function is to change Beat's Mode between "Attack Mode" and "Defense Mode" by rotating it across the Metal Frame.

Core

  • Weight: 33.36 grams

Beat's Core is the main piece of this Fusion Wheel where its contact points go into play. What's noticeable about this Core from first glance, is that it bears a huge resemblance to Vulcan; being two-sided with it's main contact points: two protrusions between it's curved sides that act as the "ears" of a lynx. It acts as a wider version of Vulcan due to this. Its curved sides are large and bulky while the ears are linear and thin, whilst being curved. It also shows diamond designs much like the arrows on the Flame wheel near it's curved sides.

Beat has two Modes, "Attack Mode" and "Defense Mode". When in Attack Mode, the "ears" of Beat's Metal Frame appear however, when in Defense Mode, the "ears" are covered by Beat's PC Frame. This can be switched simply by rotating the PC Frame onto the Metal Frame.

Due to the Metal Frame's large resemblance to Vulcan, Midnight, and Bull, it offers a highly powerful Smash Attack, even superior to Vulcan's but just in the case of Vulcan, it still has recoil in the downside. Despite this, Beat has outclassed Vulcan in its release for its very powerful and consistent Smash Attack capability, and lessened recoil with a Metal Face Bolt.it also, if hit on the sides, have good defense.

Beat can reach it's full potential in Attack Mode which is what Bladers use mostly as it is guaranteed for maximum Smash Attack. Since in Defense Mode, it's main contact points are covered by Beat's PC Frame thus, removing any Attacking potential. Beat also shines in low and mid-height combos, but usually in mid-heights. Overall, Beat is a very powerful Fusion Wheel thanks to it's Core. It's Vulcan-like design, combined with it's devastatingly powerful Smash Attack, makes it a must-have for Attack Type Bladers. With this, Beat has been compared to Variares, Flash, Diablo and Blitz as one of the best 4D Fusion Wheels for Attack Types in the current metagame.

If Variares is the 4D successor to The Gravity wheel, and Blitz is the 4D successor to the Ray wheel, then Beat is the 4D successor to the Vulcan wheel.

Combos

MF Beat(in attack mode) lynx D125RF/R2F

MF Beat lynx ch120rf/r2f

MF Beat lynx gb145/85rf/r2f

Attack: 2.5 - Defense: 2.5 - Stamina: 2

File:Metalwheel4d beat.jpg

Spin Track: Triple Height 170 (TH170)

  • Weight: 4.39 grams

Triple Height 170 (TH170) is the 4th heaviest Spin Track. TH170 is a taller and more appreciated variation of CH120 that as its name implies, can switch between three heights for this Track. They include 170, 195, and 220. Changing these heights is just like changing heights on CH120: one rotates the Track, pulls it to the height desired, and rotates again to lock it into place. Just like 230, these heights are only found on this Track and not on any other Spin Track. Changing the height is quite useful as akin to CH120, you do not have to take of the tip or take apart the Beyblade to change the height of the spin track. With these three heights, it has given TH170 more versatility than 230 and outclassed it in every way possible. TH170 is a translucent copper in color.

230 is still a great Track for Defense and Stamina nonetheless, but Bladers commonly use TH170 because of its versatility in battle. Since it's release with Beat Lynx, TH170 has gained use quickly in Defense, Stamina, and Balance combos: it remains a very great Spin Track and top-tier to this day. At 170 height, it can destabilize high attackers, like Flame Byxis. At 195 height, it can counter mid-range beys, like Hell Kerbecs by hitting the top of the metal wheel. At 220 height, it can avoid low smash attackers, like Screw Capricorn 90MF, using the axle theory.

Performance-wise, TH170 is recommended in 170 or 195 height against opponents using 145 variants of Attack and Stamina, whereas 220 is useful for when out spinning low-height Beys of Attack, Defense, and Stamina. Hasbro decided to change the Spin Track to AD145 instead of TH170.

Customizations:

MF-M/MF Death Wolf/Aquario TH170CS(Probably the best HWS balance combo to date) Balance

MF-M Death Wolf/Crown TH170CS/SWD/FS/FB/DS/SF (balance)

Scythe Pisces TH170WD/SD (stamina)

Track th170 img

Performance Tip: Wide Defense

Wide Defense, as its name implies, is the widest of the Defense series of Performance Tips (D, SD, WD, EWD and PD). This brings numerous advantages, but also some disadvantages when compared to the other Defense Performance Tips. Due to its massive width that reaches the edge of the Bottom's perimeter, it is able to wobble at a significantly larger angle for a longer period of time than Defense or Semi-Defense, and at a much lower spin rate. This can be advantageous in many battles, particularly those between two Stamina-Types when they are about to topple over; however, if you happen to have a weaker shot than your opponent who is using a Bey such as Virgo DF145SD, Wide Defense's low spin rate towards the end of the battle will make it extremely easy for the opponent to knock it completely over. But if you launch the Bey at a special angle, it is impossible for him to knock you over. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina. This is all avoidable however if your shot is at least as powerful as your opponent, as the extra time it is able to spin on an angle will allow you to narrowly outspin your D or SD based opponent. But WD still outclasses SD. It is also better than W2D since it has more Balance. It has more Stamina than WB and also recovers faster than it. However, WB has more defense due to more friction but because of that, it moves more, therefore lowering its defensive qualities. WD has significant defensive capabilities as well, but because it still uses a form of sharp tip, its friction with the stadium floor is decreased, which as a result makes it easier to knock around than a Tip like WB which has much more friction with the stadium floor. Wince it can recover quickly, it does not matter much. Wide Defense also has a brakes ability when it gets smashed. The performance tip on Beat Lynx is slightly different variation of the WD tip found on Earth Eagle 145WD. The tip of the WD performance tip is slightly sharper, which will decrease it's balance a fair amount. It is a translucent copper in color.

Attack: 0 - Defense: 2 - Stamina: 5

Bottom wd img Bottom wd img1

Beast

Template:BeastBeat Lynx's Beast is a large lynx with yellow skin and black dots on its fur. Whereas it appears to be a cheetah, lynxs are identified with the little tufts of hair on the tips of their ears. It looks similar to Johannes.

Gallery

Trivia

  • Beat Lynx can be referred to as the "Ultimate Balance Bey," as it can switch between Attack and Defense mode, and its spin track allows it to adapt to battle any type beyblade.
  • Beat Lynx is the first beyblade to be able to switch to three heights.
  • It is the second beyblade to have a Spin Track that can change heights, the first being Dark Cancer.
  • The Beat Fusion Wheel resembles the Midnight, Flame and Vulcan Fusion Wheels.
  • Beat Lynx is the first beyblade to have the TH170WD combo.
  • TH170 in 170 mode resembles CH120 and AD145, that's why it was AD145 in Hasbro's version.

Videos

Thanks to AkirasDaddy for the permission for these videos. thumb|left|350px|Demonstration and Test Drive