Blast Jinnius 3Hit Unite (ブラストジニウス・スリーヒット・ユナイト, Burasuto Jiniusu Surī Hitto Yunaito) is a Balance Type Beyblade that's a part of the Burst System as well as the God Layer System. As an anime-exclusive Beyblade, it was never released in any countries. It is owned by Hayao Ashida.
Energy Layer - Blast Jinnius
Main article: Energy Layer - Blast Jinnius
Takara Tomy's Blast Jinnius is a Defense Type Energy Layer that features six clockwise blades, akin to a reversed Neptune. As part of the God Layer System, Blast Jinnius features a gimmick; the six blades can rise up.
Upon impact with the opponent, the blades will rise up as one piece and expose a smoother surface, akin to Metal Fight Beyblade's 230/160 tracks. In theory this is meant to reduce points of recoil to improve Burst and Knock-Out Resistance. In practice however, due to the thickness of most other Layers and how little Blast Jinnius' Layer moves, the blades will come into contact with the opponent's Layer regardless.
Furthermore, 'Blast Jinnius' blades are likely to be struck from an upwards angle, Destabilizing any Combination using this Layer which increases the risk of the opponent getting a Knock-Out or Burst on the Combination using Blast Jinnius. This is further exacerbated by the clockwise direction of the blades which creates recoil instead of deflecting impact, while this may imply Attack potential, the movement of the blades nullifies any such potential.
Forge Disc - 3
Main article: Forge Disc - 3
3, unlike every other odd numbered Core Disc released before it, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three small protrusions, akin to Knuckle and 8, which is looped and molded into the shape of a "3".
In addition to the "3" shapes, 3 features a heavy ring in the center. The heavy ring provides 3 with a Centralized Weight Distribution (CWD), akin to Yell and Central. This type of weight distribution provides multiple advantages, such as having high Knock-Out Resistance from the centralized weight, and having high Attack potential due to the higher spin velocity. Furthermore, due to 3's large size and smooth bottom, it has high Life-After-Death without a Frame. However, the centralized weight provides 3 with numerous drawbacks as well.
Due to the lack of Outward Weight Distribution (OWD), Defense and Stamina Combinations using 3 will not be able to maintain spin after heavy impacts, which creates poor spin retention. If used in Attack Combinations, the centralized weight will slow down the movement of Mobile Attack Combinations. Furthermore, 3's light weight of 21.6 grams makes it outclassed by many other Core Discs.
Disc Frame - Hit
Main article: Disc Frame - Hit
Hit features a single protrusion on one side of the Frame, akin to 1. Such a shape is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. While the round shape of the Frame may imply high Life-After-Death, the protrusion warps the perimeter and reduces Life-After-Death potential compared to Cross and Glaive and compared to Frames such as Meteor and Bump, Hit is too light to aid in Attack Combinations.
Performance Tip - Unite
Main article: Performance Tip - Unite
Unite features a flat rubber tip with a sharp plastic tip in the center, akin to the Coated Sharp Performance Tip of Metal Fight Beyblade, that sits at the standard height. When launched straight down into the stadium, the sharp tip in the center will keep the Beyblade stable and still in the center, preventing Stamina loss.
When a mint condition Unite is either knocked off balance by an opponent or launched at an angle, the rubber will make contact with the stadium, creating an aggressive movement pattern with speeds similar to Xtreme. However this aggressive movement is somewhat unreliable as the sharp center can slow it down in the center of the stadium or stop the movement entirely.
When worn however, instead of creating aggressive movement when struck, the rubber will instead act as brakes against a Knock-Out, at the cost of Stamina, before going back to the center of the Stadium due to the sharp tip.