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This article is about the Takara Tomy release. For the Hasbro release, see Turbo Spryzen S4 0Wall Zeta-S.
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Cho-Z Spriggan 0Wall Zeta' (超Zスプリガン・ゼロウォール・ゼータダッシュ, Chō Z Supurigan Zero Uōru Zēta Dasshu) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the Cho-Z Layer System. It was released in Japan on November 17th, 2018 for 5184円 as a part of the Cho-Z Customize Set.

It is the successor to Spriggan Requiem 0 Zeta and is succeeded by Lord Spriggan Blitz Dimension' in the toyline and World Spriggan Unite' 2B in the anime/manga series.

Energy Layer - Cho-Z Spriggan

Main article: Energy Layer - Cho-Z Spriggan
The motif is of the treasure protecting giant, Spriggan. A Balance Type Cho-Z Layer that can be switched between spin directions that can attack the opponent with no damage and is equipped with an invincible mode that keeps the Beyblade from bursting when launched with a powerful force.
— Official Description

Takara Tomy's Cho-Z Spriggan is a Balance Type Energy Layer that features an overall round perimeter with large gaps, two heads, and a large double bladed axe that goes from the center to the perimeter. The heads are meant to represent the Layer's namesake: a spriggan, a creature of Cornish faery lore. As part of the Cho-Z Layer System, Cho-Z Spriggan features metal in its design; in this case, concentrated in the center in the form of a "Metal God Chip", akin to its predecessors Legend Spriggan and Spriggan Requiem. Cho-Z Spriggan also features gimmicks:

Like its predecessors, Legend Spriggan and Spriggan Requiem, Cho-Z Spriggan is a Dual-Spin Layer with two sets of teeth for Right-Spin Mode and Left-Spin Mode.

Like other Layers with the "Cho-Z" prefix, Cho-Z Spriggan features an anti-Bursting mechanism called the "Cho-Z Awakening System".

At high spin velocity, the centrifugal force activates a bistable mechanism, revealing sub wings called the "Cho-Z Wings" and in turn extending "Burst Stopper" tabs in the grooves meant to fit the prongs of the Disc. These "Burst Stopper" tabs then obstruct the Disc, preventing the loss of the last click and preventing the Cho-Z Spriggan Combination from Bursting. Due to the bistable mechanism the wings and tabs do not retract when spin speeds are low and must be manually pushed in after every match, the mechanism also allows the gimmick to work as intended.

Due to the Layer's Dual-Spin nature, there are two sets of "Cho-Z Wings" and only one set will activate for each spin direction as the starting position of the Disc will obstruct the other set. However, due to the bistable mechanism, Cho-Z Spriggan requires rather extreme spin speeds for the gimmick to activate which may be difficult for younger bladers.

Due to the Dual-Spin Gimmick, recoil between the opponent and Cho-Z Spriggan can be increased or reduced depending on the Layer's setting and the opponent's spin direction. Furthermore, Cho-Z Spriggan's points of contact are nearly identical between Right-Spin Mode and Left-Spin Mode, creating little to no discernible difference between the two.

While the blades of Cho-Z Spriggan in either spin direction are nearly identical to the blades of Legend Spriggan's Right-Spin Mode, Cho-Z Spriggan exhibits poor Attack potential. Due to the position of the "Cho-Z Awakening" gimmick, the blades are positioned on top of the Layer, and due to the Layer's thickness, the blades rarely, if ever, come into contact with the opponent. Furthermore, when the gimmick is activated, the "Cho-Z Wings" cover up half of the gaps between the blades, further reducing Attack potential.

As such, Cho-Z Spriggan is better suited for Spin-Equalization Combinations and, like its predecessor Spriggan Requiem, it is recommended to set the Layer to spin opposite to the opponent to maximize Defense and Stamina potential as there is too little recoil for Attack potential.

However, like its predecessors Legend Spriggan and Spriggan Requiem, in order to facilitate the Dual-Spin gimmick, two of the teeth on each set are made to the thickness of those found on Single Layers, meaning that the first two teeth on each set will wear down fairly quickly. Due to this, it is recommended to have multiple copies of this Layer and to be prepared to replace it or only use Drivers with weak spring locks like Bearing.

Forge Disc - 0

Main article: Forge Disc - 0

0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 one of the heaviest Forge Discs and implies high Outward Weight Distribution (OWD) and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution (CWD) that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life-After-Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.

Disc Frame - Wall

Main article: Disc Frame - Wall

Wall is a round, thick Frame with eight, large, downward protrusions. This makes Wall one of the largest and heaviest Frames in the game, heavier than Bump or Lift. While this may imply high Attack potential when paired with Core Discs such as 0, 10 or 00, Wall's size makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Attack Combinations scrape even at relatively high spin velocities.

However, Wall's size, shape and weight benefits Bearing-based Combinations as Wall lowers a Combination's center of gravity, allowing a Bearing-based Spin-Equalization Combination stay upright for longer, allowing for more rotations and Precession.

Performance Tip - Zeta'

Main article: Performance Tip - Zeta'

Zeta' features an adjustable tip at a standard height with three modes: Attack, Defense, and Stamina.

The Attack Mode features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this mode, Zeta' will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta''s Attack Mode incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the mode ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta''s Attack Mode is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.

The Defense Mode features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta''s Defense Mode lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the Defense Mode as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta''s Defense Mode highly susceptible to Knock-Outs.

The Stamina Mode features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta''s Stamina Mode will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Mode can create and maintain a Banking Pattern better than the Attack mode due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

Like other Dash Performance Tips, Zeta' features a stronger spring lock, increasing the Performance Tip's Burst Resistance.

Gallery

Toyline

Takara Tomy

Anime

Manga

Control Art

Trivia

  • Like its predecessors Storm Spriggan Knuckle Unite, Legend Spriggan 7 Merge, and Spriggan Requiem 0 Zeta, Cho-Z Spriggan's name is based off the word "Super" in Japanese, the letter "Z", and Spriggan, a legendary spirit-based creature from Cornish fairy lore.
  • The avatar possesses traits of the avatars of Storm Spriggan, Legend Spriggan, and Spriggan Requiem:
    • Full body armor like Legend Spriggan/Spriggan Requiem's, but colored metallic-orange like Storm Spriggan.
    • Demonic wings with armored phalange and dark-red patagia, like Legend Spriggan/Spriggan Requiem's.
    • A long spiked tail like the previous avatars.
    • Hulking appearance like Storm Spriggan's.
    • Bears the iconic Spriggan emblem on the chest, like Storm Spriggan/Legend Spriggan/Spriggan Requiem's.
    • Wields an axe-style halberd like Legend Spriggan/Spriggan Requiem, which also bears the Spriggan emblem.
  • Cho-Z Spriggan's avatar has a scar over the right eye that mirrors the scar Shu received from Lui prior to the start of the Beyblade Burst series.
  • Cho-Z Spriggan is the only Turbo Awakening Beyblade that is able to spin left, dual-spins, and has four Turbo Blades.
  • Cho-Z Spriggan is the only Turbo Awakening Beyblade to be destroyed.
  • Cho-Z Spriggan is one of two Beys that was destroyed by Phi to be repaired in its original form instead of being upgraded; the other being Vise Leopard.
  • This Beyblade reuses the 0 Disc from Spriggan Requiem 0 Zeta.

References

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