|This article is considered a Provisional Article.|
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.
Cho-Z Valkyrie 3 Guard (超Zヴァルキリー・スリー・ガード, Chō Z Varukirī Surī Gādo) is a Defense Type Beyblade released by Takara Tomy as part of the Burst System as well as the Cho-Z Layer System. It was released in Japan on February 22nd, 2020 for 660円 as one of eight possible Beyblades in Random Booster Vol. 19.
Energy Layer - Cho-Z Valkyrie
Main article: Energy Layer - Cho-Z Valkyrie
Takara Tomy's Cho-Z Valkyrie is an Attack Type Energy Layer, the center features a feathered, armored face facing forward, akin to its predecessor Winning Valkyrie, meant to represent the Layer's namesake; Odin's handmaidens of Norse mythology, albeit changed to match the anime's rendition; an armored knight. Like its predecessors, Cho-Z Valkyrie features three large wings as the primary points of contact, granting the Layer high Knock-Out and Burst Attack potential. As part of the Cho-Z Layer System, Cho-Z Valkyrie features metal in its design; in this case, concentrated behind each wing and in the center. However, Cho-Z Valkyrie features less metal than most other Cho-Z Layers and most of its weight comes from its size. Cho-Z Valkyrie also features a gimmick; the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".
At high spin velocity, the centrifugal force activates a bistable mechanism, revealing red sub-wings called the "Cho-Z Wings" and in turn extending a "Burst Stopper" tab located in the left groove meant to fit the prongs of the Disc. This Burst Stopper then obstructs the Disc from moving during impact, preventing the loss of the last click and preventing the Cho-Z Valkyrie Combination from Bursting. Due to the bistable mechanism, the wings and tab do not retract when spin speeds are low and must be manually pushed in after every match, the mechanism also allows the gimmick to work as intended.
Because of Cho-Z Valkyrie's triangular design, only the upper-left wing will move the tab with the other two being purely aesthetic. However, due to the bistable mechanism, Cho-Z Valkyrie requires rather extreme spin speeds for the gimmick to activate which may be difficult for some Bladers.
The Layer's size and the inclusion of metal makes Cho-Z Valkyrie heavier than most God Layers and improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both Knock-Out and Burst Attack as well as increasing the Layer's Burst Resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of Cho-Z Valkyrie. Due to these factors and the shape of the wings, Cho-Z Valkyrie performs well in Attack Combinations. However, the wings of Cho-Z Valkyrie show greater Attack potential when the "Cho-Z Wings" are not active as they cover up a more acute point of contact and when the "Cho-Z Wings" are active, the new point of contact is much more obtuse, reducing recoil. As such, Cho-Z Valkyrie almost requires the use of the three pointed Zenith Disc to concentrate weight at the points of contact to be effective with the gimmick activated.
Unlike previous Cho-Z Layers and like other Layers with the "Cho-Z" prefix, Cho-Z Valkyrie is incompatible with a Level Chip.
Forge Disc - 3
Main article: Forge Disc - 3
3, unlike every other odd numbered Core Disc released before it, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three small protrusions, akin to Knuckle and 8, which is looped and molded into the shape of a "3".
In addition to the "3" shapes, 3 features a heavy ring in the center. The heavy ring provides 3 with a Centralized Weight Distribution (CWD), akin to Yell and Central. This type of weight distribution provides multiple advantages, such as having high Knock-Out Resistance from the centralized weight, and having high Attack potential due to the higher spin velocity. Furthermore, due to 3's large size and smooth bottom, it has high Life-After-Death without a Frame. However, the centralized weight provides 3 with numerous drawbacks as well.
Due to the lack of Outward Weight Distribution (OWD), Defense and Stamina Combinations using 3 will not be able to maintain spin after heavy impacts, which creates poor spin retention. If used in Attack Combinations, the centralized weight will slow down the movement of Mobile Attack Combinations. Furthermore, 3's light weight of 21.6 grams makes it outclassed by many other Core Discs.
Performance Tip - Guard
Main article: Performance Tip - Guard
Guard features a ball shaped tip surrounded by a downward facing dish that freely moves vertically, akin to Zero-G Beyblade's E230 Track. In theory the dish is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright, acting as brakes to prevent a Knock-Out while the vertical movement of the dish is meant to prevent Stamina loss. In practice however, the vertical movement prevents the dish from Stabilizing a Combination on the shallow curvature of the stadium and because the dish does not spin freely, it causes the Beyblade to accelerate instead of stopping which worsens Destabilization further.
Unlike other ball based Performance Tips, Guard's tip does not features any tabs as their purpose had been integrated into the dish. However, the relatively smooth rim of the dish and its vertical movement nullifies most of its Knock-Out Resistance with greater Stamina loss and the small diameter of the tip does little to stop the Beyblade. While the smooth ball would imply greater Stamina than Defense, the aforementioned dish nullifies any Stamina benefit.