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This article is about Hasbro's Pro Series release. For Hasbro's SwitchStrike release, see Turbo Valtryek V3 Zenith Evolution. For the Takara Tomy release, see Cho-Z Valkyrie Zenith Evolution.
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Please visit the WBO discussion thread for this article to discuss the draft of this article.


Cho-Z Valtryek Blitz-P Jolt is an Attack Type Beyblade released by Hasbro as part of the Burst System as well as the Pro Series System. It was released in western countries as a Pro Series Starter Pack for USD$19.99 in the United States.

Energy Layer - Cho-Z Valtryek

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Main article: Energy Layer - Cho-Z Valtryek

Cho-Z Valkyrie is an Attack Type Energy Layer, with the center featuring a feathered, armored face facing forward, akin to its predecessor Winning Valkyrie, meant to represent the Layer's namesake; Odin's handmaidens of Norse mythology, albeit changed to match the anime's rendition; an armored knight. Like its predecessors, Cho-Z Valkyrie features three large wings as the primary points of contact, granting the Layer high Knock-Out and Burst Attack potential. As part of the Cho-Z Layer System, Cho-Z Valkyrie features metal in its design; in this case, concentrated behind each wing and in the center. However, Cho-Z Valkyrie features less metal than most other Cho-Z Layers and most of its weight comes from its size. Cho-Z Valkyrie also features a gimmick; the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".

At high spin velocity, the centrifugal force activates a bistable mechanism, revealing red sub-wings called the "Cho-Z Wings" and in turn extending a "Burst Stopper" tab located in the left groove meant to fit the prongs of the Disc. This Burst Stopper then obstructs the Disc from moving during impact, preventing the loss of the last click and preventing the Cho-Z Valkyrie Combination from Bursting. Due to the bistable mechanism, the wings and tab do not retract when spin speeds are low and must be manually pushed in after every match, the mechanism also allows the gimmick to work as intended.

Because of Cho-Z Valkyrie's triangular design, only the upper-left wing will move the tab with the other two being purely aesthetic. However, due to the bistable mechanism, Cho-Z Valkyrie requires rather extreme spin speeds for the gimmick to activate which may be difficult for some Bladers.

The Layer's size and the inclusion of metal makes Cho-Z Valkyrie heavier than most God Layers and improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both Knock-Out and Burst Attack as well as increasing the Layer's Burst Resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of Cho-Z Valkyrie. Due to these factors and the shape of the wings, Cho-Z Valkyrie performs well in Attack Combinations. However, the wings of Cho-Z Valkyrie show greater Attack potential when the "Cho-Z Wings" are not active as they cover up a more acute point of contact and when the "Cho-Z Wings" are active, the new point of contact is much more obtuse, reducing recoil. As such, Cho-Z Valkyrie almost requires the use of the three pointed Zenith Disc to concentrate weight at the points of contact to be effective with the gimmick activated.

Unlike previous Cho-Z Layers and like other Layers with the "Cho-Z" prefix, Cho-Z Valkyrie is incompatible with a Level Chip.

Hasbro's Pro Series Cho-Z Valtryek is virtually unchanged from Takara Tomy's Cho-Z Valkyrie, but manufactured with weaker materials.

Forge Disc - Blitz-P

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Main article: Forge Disc - Blitz-P

Blitz is a three-sided Forge Disc with a plastic piece riveted to the bottom that has three protruding flaps. These flaps are meant to rise upwards during high spin velocity, theoretically creating better weight distribution for Attack Combinations at high speeds. In practice, this gimmick has a negligible effect. Blitz is a well-rounded Forge Disc overall, with uses in Attack, Defense, and Stamina Combinations. However, due to its shape, it is best suited for Attack Combinations due to its three-sided weight distribution. Among Gatinko Layer System Discs, Blitz is one of the heaviest, and does not have the scrape risk that other Forge Discs such as Convert have.

Performance Tip - Jolt

Main article: Performance Tip - Jolt

Jolt features a rubber flat tip with six spikes protruding outwards and towards the right, akin to a rubber version of Spiral.

Due to the surface area to friction ratio, Jolt will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt faster than Xtreme and as fast as Merge. Jolt’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, which would make it one of the better choices for Attack Combinations.

However, Jolt has four major weaknesses. Firstly, the high friction of the rubber means that Jolt has incredibly low Stamina, furthermore, the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, the high friction also means that Jolt resists changes to the Beyblade's spin from contact with the opponent, thus more force is transferred the teeth in Takara Tomy Layers, increasing the chances of Self-Bursts. Third, Jolt features a slightly weak spring lock, further exacerbating the risk of Self-Bursts. Lastly, Jolt will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

Jolt is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the height of most Layers and the negligible difference between Jolt's height and the height of most other Drivers mitigates the Destabilization potential.

The direction of Jolt’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.

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