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Energy Layer - Cognite C3
Main article: Energy Layer - Cognite C3
Cognite C3 is a five bladed Balance Type Energy Layer with one blade protruding further than the rest. Underneath the God Chip is a face meant to depict this Layer's Japanese namesake, the Personification of Time Chronos. Surrounding the God Chip are numerous gears to further emphasis the time motif. The five blades of Cognite C3 are large with only small gaps between them, meant to create a mix between Attack and Stamina through Outward Weight Distribution. As part of the SwitchStrike/God Layer System, Cognite C3 features a gimmick; the underside of the Layer can be moved to change the Layer's balance for two modes, "Stamina Mode" and "Attack Mode".
In Stamina Mode, the top of the Layer shows a blue dot and the weight is evenly distributed throughout the Layer to create a stable, Stamina-conserving spin.
In Attack Mode, the top of the Layer shows a red dot and the weight is focused on one side of the Layer to create an unstable spin which improves Attack potential and gives the Layer the ability to destabilize the opponent with the small slopes found on the blades at the cost of spin time. However, Burst Attack potential is limited due to the compact nature of the blades and how little the protrusion sticks out from the rest of the Layer.
The Outward Weight Distribution caused by the gimmick's design gives Alter Chronos relatively high Stamina potential but it is heavily outclassed by Drain Fafnir and Deep Chaos. Due to this, Alter Chronos' true potential lies within Defense. The compact, low recoil blades, high stamina compared to many other Defense Layers and excellent teeth on the Japanese release of this Layer makes it a Top-Tier choice for Defense Combinations.
Forge Disc - 2
Main article: Forge Disc - 2
2, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion with "2" shaped molding on either side of the protrusion. 2 has a standard weight distribution and an average weight among Core Discs, these features allow it to act as a "Jack-of-All-Trades", capable of performing well in any type of Combination. While other Core Discs such as 4 and 7 can work better for Attack, Defense and Stamina, 2 works as an excellent alternative if those Core Discs are unavailable.
Performance Tip - Hunter
The surface area to friction ratio of Hunter creates a moderately aggressive, easy to control in a Banking Shoot, movement pattern. In terms of speed, Hunter is faster than Accel and Zephyr but slower than Xtreme, Hold and a worn Variable. Hunter's speed allows for strong attacks and its high friction creates less chances of losing the Banking Pattern in battle which would make it an excellent choice for Attack Combinations.
However, Hunter has four major weaknesses. First, the high friction of the rubber means that Hunter has incredibly low stamina, which when combined with the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Second, the high friction means that Hunter resists changes to the Beyblade's spin from contact with the opponent, thus more force is taken by the teeth in Takara Tomy Layers or the slopes in Hasbro Layers, increasing the chances of Self-Bursts. Third, Hunter will wear down with use, decreasing its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones. Finally, even in mint condition, the small surface area means that Hunter will settle to the center incredibly quickly, too quickly for Attack Combinations, however, when paired with parts with high Outward Weight Distribution, this weakness does not apply. While Hunter features high KO resistance when settled, higher than Defense or Bite, its Stamina is too low for it to be viable.