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Curse Deathscyther 8' Zeta' 1S (カースデスサイザー・エイトダッシュ・ゼータダッシュ・1S, Kāsu Desusaizā Eito Dasshu Zēta Dasshu 1S) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the Superking Layer System. It was released in Japan on December 26th, 2020 for 1188円 as one of eight possible Beyblades in Random Booster Vol. 23.

Superking Chip - Deathscyther

Main article: Superking Chip - Deathscyther
The motif is of the reaper's sickle, Deathscyther. A right-spin Superking Chip that locks the entire Beyblade.
— Official Description

In-depth information for Takara Tomy's Deathscyther Superking Chip will be placed here once drafting has been completed for it. Please be patient.

Ring - Curse

Main article: Ring - Curse (Takara Tomy)
A right-spin Defense Type Ring that attacks with the five rollers placed on the outside and is not damaged.
— Official Description

Takara Tomy's Curse is a right-spin Defense Type Ring that features five main wings with three small blades each, positioned in a way that is meant to minimize recoil. The spaces between each of the five wings are occupied by free-spinning plastic "rollers" attached only from underneath. As a part of the Superking Layer System, Curse is compatible with any right-spin or dual-spin Superking Chip and Chassis.

In theory, the rollers should be able to reduce the recoil experienced in battle when they're hit because they spin freely, but they don't cover enough of the perimeter to get hit constantly and they stick out enough to generate even more recoil. Furthermore, Curse has a very rough perimeter, so it's prone to experience a fair amount of recoil in-battle. On the bright side, Curse has a thick underside that allows it to hold itself and the attached Chip high enough to properly expose the teeth on the Chassis, granting great Burst Resistance. Due to the rough but overall circular perimeter, Curse performs well in Defense/Stamina Combinations.

As a five-sided Ring, Curse lines up well with the 1B Chassis, although pairing them up together doesn't affect the combination's perimeter to an important degree. However, the 2A Chassis works a bit better than 2B due to sticking out enough to aid in destabilization and boasting better Life-After-Death.

Chassis - 1S

Main article: Chassis - 1S
A dual-spin Stamina Type Single Chassis that produces a large centrifugal force with a large diameter perfect circle and the shape of the outer center of gravity.
— Official Description

In-depth information for Takara Tomy's 1S Chassis will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - 8'

Main article: Forge Disc - 8'

In-depth information for the 8' Forge Disc will be placed here once drafting has been completed for it. Please be patient.

Performance Tip - Zeta'

Main article: Performance Tip - Zeta'

Zeta' features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip.

The Attack Setting features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this setting, Zeta' will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta''s Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta''s Attack Setting is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.

The Defense Setting features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta''s Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Setting's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta''s Defense Setting highly susceptible to Knock-Outs.

The Stamina Setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta''s Stamina Setting will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

Unlike its predecessor, Zeta' features a much thicker spring in its locking mechanism, increasing Zeta''s Burst Resistance.



Takara Tomy