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Curse Deathscyther 8' Zeta' 1S (カースデスサイザー・エイトダッシュ・ゼータダッシュ・1S, Kāsu Desusaizā Eito Dasshu Zēta Dasshu 1S) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the Superking Layer System. It was released in Japan on December 26th, 2020 for 1188円 as one of eight possible Beyblades in Random Booster Vol. 23.

Superking Chip - Deathscyther

SuperkingChipDeathscyther
Main article: Superking Chip - Deathscyther

Deathscyther is a right-spin Superking Chip that features the side profile of a hooded skull holding a large scythe, meant to represent the Grim Reaper, akin to its predecessors in the Deathscyther line. Deathscyther has an average weight for Superking Chips, and is thus outclassed by heavier right-spin Superking Chips such as Hyperion 2 and Solomon, which have metal, as well as Diabolos and Spriggan, which has the versatility of dual-spin capabilities. Since the differences between most Superking Chips is only cosmetic, it is recommended to use the aforementioned Superking Chips over Deathscyther, as they offer additional advantages.

Ring - Curse

RingCurse
Main article: Ring - Curse (Takara Tomy)
A right-spin Defense Type Ring that attacks with the five rollers placed on the outside and is not damaged.
— Official Description

Takara Tomy's Curse is a right-spin Defense Type Ring that features five main wings with three small blades each, positioned in a way that is meant to minimize recoil. The spaces between each of the five wings are occupied by free-spinning plastic "rollers" attached only from underneath. As a part of the Superking Layer System, Curse is compatible with any right-spin or dual-spin Superking Chip and Chassis.

In theory, the rollers should be able to reduce the recoil experienced in battle when they're hit because they spin freely, but they don't cover enough of the perimeter to get hit constantly and they stick out enough to generate even more recoil. Furthermore, Curse has a very rough perimeter, so it's prone to experience a fair amount of recoil in-battle. On the bright side, Curse has a thick underside that allows it to hold itself and the attached Chip high enough to properly expose the teeth on the Chassis, granting great Burst Resistance. Due to the rough but overall circular perimeter, Curse performs well in Defense/Stamina Combinations.

As a five-sided Ring, Curse lines up well with the 1B Chassis, although pairing them up together doesn't affect the combination's perimeter to an important degree. However, the 2A Chassis works a bit better than 2B due to sticking out enough to aid in destabilization and boasting better Life-After-Death.

Chassis - 1S

Chassis1S
Main article: Chassis - 1S
A dual-spin Stamina Type Single Chassis that produces a large centrifugal force with a large diameter perfect circle and the shape of the outer center of gravity.
— Official Description

In-depth information for Takara Tomy's 1S Chassis will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - 8'

Disk8'
Main article: Forge Disc - 8'

8', like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. 8' is essentially a wider and lighter version of 8, with higher Outward Weight Distribution (OWD) due to its wider shape. As a result, 8' has higher Stamina Potential than its predecessor. Like 8, 8' features four protrusions on each side. Each of the protrusions features gaps, akin to Knuckle, which takes weight away from the center and creates high Outward Weight Distribution. However, like other heavy Forge Discs with high Outward Weight Distribution, the use of 8' decreases Burst Resistance as a trade off.

Performance Tip - Zeta'

DriverZeta'
Main article: Performance Tip - Zeta'

Zeta' features an adjustable tip at a standard height with three modes: Attack, Defense, and Stamina.

The Attack Mode features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this mode, Zeta' will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta''s Attack Mode incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the mode ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta''s Attack Mode is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.

The Defense Mode features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta''s Defense Mode lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the Defense Mode as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta''s Defense Mode highly susceptible to Knock-Outs.

The Stamina Mode features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta''s Stamina Mode will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Mode can create and maintain a Banking Pattern better than the Attack mode due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

Like other Dash Performance Tips, Zeta' features a stronger spring lock, increasing the Performance Tip's Burst Resistance.

Gallery

Toyline

Takara Tomy


Trivia

References

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