Curse Ragnaruk 0 Accel' 1S (カースラグナルク・ゼロ・アクセルダッシュ・1S, Kāsu Ragunaruku Zero Akuseru Dasshu 1S) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Superking Layer System. It was released in Japan on April 25th, 2020 for 1100円 as one of eight possible Beyblades in Random Booster Vol. 20.
Superking Chip - Ragnaruk
- Main article: Superking Chip - Ragnaruk
In-depth information for Takara Tomy's Ragnaruk Superking Chip will be placed here once drafting has been completed for it. Please be patient.
Ring - Curse
- Main article: Ring - Curse (Takara Tomy)
Takara Tomy's Curse is a right-spin Defense Type Ring that features five main wings with three small blades each, positioned in a way that is meant to minimize recoil. The spaces between each of the five wings are occupied by free-spinning plastic "rollers" attached only from underneath. As a part of the Superking Layer System, Curse is compatible with any right-spin or dual-spin Superking Chip and Chassis.
In theory, the rollers should be able to reduce the recoil experienced in battle when they're hit because they spin freely, but they don't cover enough of the perimeter to get hit constantly and they stick out enough to generate even more recoil. Furthermore, Curse has a very rough perimeter, so it's prone to experience a fair amount of recoil in-battle. On the bright side, Curse has a thick underside that allows it to hold itself and the attached Chip high enough to properly expose the teeth on the Chassis, granting great Burst Resistance. Due to the rough but overall circular perimeter, Curse performs well in Defense/Stamina Combinations.
As a five-sided Ring, Curse lines up well with the 1B Chassis, although pairing them up together doesn't affect the combination's perimeter to an important degree. However, the 2A Chassis works a bit better than 2B due to sticking out enough to aid in destabilization and boasting better Life-After-Death.
Chassis - 1S
- Main article: Chassis - 1S
In-depth information for Takara Tomy's 1S Chassis will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - 0
- Main article: Forge Disc - 0
0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 one of the heaviest Forge Discs and implies high Outward Weight Distribution (OWD) and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution (CWD) that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life-After-Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.
Performance Tip - Accel'
- Main article: Performance Tip - Accel'
Accel' features a plastic flat tip with a small diameter, akin to Flat from Metal Fight Beyblade, and sits at the standard height. The center of the Driver also contains an embossed logo featuring a stylized letter "A" for easy differentiation from other Drivers. Due to the surface area, Accel' will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Accel' is faster than Blow but is slower than Xtreme, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Accel' is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations. Furthermore, the solid construction also ensures that Accel' will not wear out like other Tips such as Xtreme nor be damaged like Zephyr.
However, Accel''s plastic construction is also a weakness as Attack Combinations using Accel' can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Accel' is liable to Self-Knock-Outs.
Unlike its predecessor, Accel' features a much thicker spring in its locking mechanism, increasing Accel''s Burst Resistance.