Dead Phoenix 3 High Zephyr (デッドフェニックス・スリー・ハイゼファー, Deddo Fenikkusu Surī Haizefā) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the Superking Layer System. It was released in Japan on December 26th, 2020 for 1188円 as one of eight possible Beyblades in Random Booster Vol. 23.
Energy Layer - Dead Phoenix
- Main article: Energy Layer - Dead Phoenix
Takara Tomy's Dead Phoenix is a Defense Type Energy Layer that features a bird in the center and four blades that make up the bird's wings, representing the Layer's namesake; the mythical immortal bird, the Phoenix. As a part of the Cho-Z Layer System, Dead Phoenix features metal in its design; in this case, lining the perimeter of the wings and surrounding the center. Compared to its predecessor Revive Phoenix, Dead Phoenix's Dead Core is lighter and has less metal, while its Dead Armor is heavier and has more metal. Dead Phoenix also features a gimmick; the Layer can Burst twice.
To Burst twice, the four bladed outer perimeter making up the wings, known as the Dead Armor (デッドアーマー, Deddo Āmā), is attached to the rest of the Layer by a mechanism different to what connects a Layer to a Performance Tip and will only release once a Dead Phoenix Combination loses a click. While the loss of the Dead Armor makes the Layer much lighter, the smoother perimeter this action creates reduces recoil to compensate. Furthermore, the Dead Armor is left in the stadium so as to interfere with the opponent's Tip and impede Banking Patterns and reduce Stamina. However, this can also interfere with the Dead Phoenix Combination.
Like many other Cho-Z Layers, Dead Phoenix is unbalanced which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.
When Dead Phoenix's Dead Core is combined with the Revive Armor from Revive Phoenix, Dead Phoenix is classified as a different Layer and as such, any differences in performance will be listed on the Unperfect Phoenix page.
When Dead Phoenix's Dead Armor (デッドアーマー, Deddo Āmā) is combined with the Revive Core from Revive Phoenix, Dead Phoenix is classified as a different Layer and as such, any differences in performance will be listed on the Perfect Phoenix page.
Forge Disc - 3
- Main article: Forge Disc - 3
3, unlike every other odd numbered Core Disc released before it, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three small protrusions, akin to Knuckle and 8, which is looped and molded into the shape of a "3".
In addition to the "3" shapes, 3 features a heavy ring in the center. The heavy ring provides 3 with a Centralized Weight Distribution (CWD), akin to Yell and Central. This type of weight distribution provides multiple advantages, such as having high Knock-Out Resistance from the centralized weight, and having high Attack potential due to the higher spin velocity. Furthermore, due to 3's large size and smooth bottom, it has high Life-After-Death without a Frame. However, the centralized weight provides 3 with numerous drawbacks as well.
Due to the lack of Outward Weight Distribution (OWD), Defense and Stamina Combinations using 3 will not be able to maintain spin after heavy impacts, which creates poor spin retention. If used in Attack Combinations, the centralized weight will slow down the movement of Mobile Attack Combinations. Furthermore, 3's light weight of 21.6 grams makes it outclassed by many other Core Discs.
Performance Tip - High Zephyr
- Main article: Performance Tip - High Zephyr
Takara Tomy's High Zephyr is a High Driver variant of Zephyr, featuring a taller height than the standard Performance Tip. High Zephyr features a hollow plastic flat tip with a small diameter, and sits at the standard height. Compared to Accel, the diameter of High Zephyr is slightly larger. The center of the Driver also contains an embossed logo featuring a stylized letter "Z" for easy differentiation from other Drivers. Due to the surface area, High Zephyr will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, High Zephyr is comparable to Accel, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, High Zephyr is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations.
However, High Zephyr's plastic construction is also a weakness as Attack Combinations using High Zephyr can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that High Zephyr is liable to Self-Knock-Outs. Finally, due to High Zephyr's hollow construction, the Driver is liable to denting in the case of Disc-to-Driver contact after a Burst.