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Deep Chaos 0Turn Xtend (ディープカオス・ゼロターン・エクステンド, Dīpu Kaosu Zero Tān Ekusutendo) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the God Layer System. It was released in Japan on October 20th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 12 Dead Hades.11T.Z'.
Energy Layer - Deep Chaos
Main article: Energy Layer - Deep Chaos
Takara Tomy's Deep Chaos is a Stamina Type Energy Layer that features an almost completely round perimeter made of two large wings with each wing is split into three blades. The primary points of contact come from a large gap on either side with the right hand side’s blade protruding further than the other, this blade is sloped in order to grant the Layer Upper Attack. As part of the God Layer System, Deep Chaos features a gimmick; the wings of the Layer are spring loaded, akin to God Valkyrie, in order to create “Bound Defense”, akin to Guardian Kerbeus and Jerk.
The springs of Deep Chaos are positioned vertically to allow the blades to shift so that when under impact, the Layer will cushion impacts and destabilize the opponent by pushing back. Despite this gimmick however, Deep Chaos has poor Burst Resistance due to the sharp protrusions.
Deep Chaos's Stamina exceeds that of Guardian Kerbeus and against Defense Types and other Stamina Types, the sloped blades of Deep Chaos severely Destabilize the opponent and in turn drain their Stamina. This along with the Layer's stronger teeth and the Layer's high Life-After-Death potential without Frames makes Deep Chaos outclass the aforementioned Layer in Stamina Combinations. Despite this however, the teeth still must rely on an A Mold God Chip in order to perform competitively and is still vulnerable against Attack Types.
Forge Disc - 0
Main article: Forge Disc - 0
0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 the heaviest Forge Disc at the time of writing and implies high Outward Weight Distribution (OWD) and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution (CWD) that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life-After-Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.
Disc Frame - Turn
Main article: Disc Frame - Turn
In-depth information for the Turn Disc Frame will be placed here once drafting has been completed for it. Please be patient.
Performance Tip - Xtend
Main article: Performance Tip - Xtend
Xtend is a Performance Tip with a manual height-change gimmick, akin to Metal Fight Beyblade's Change Height 120 Track and a wide flat base that has a small sharp tip protruding in its center, akin to a wider Fusion. Like Fusion, when launched straight down into the stadium, the protrusion in the center will keep the Beyblade stable and still in the center, preventing Stamina loss. When Xtend is either knocked off balance by an opponent or launched at an angle, the flat base will make contact with the stadium, creating an aggressive movement pattern with speeds equal to Assault. However this aggressive movement is unreliable as the protrusion can slow the Combination down in the center of the stadium or stop the movement entirely and the greater surface area makes it difficult to maintain a banking pattern.
By pulling and twisting the Tip, Xtend's height can be changed. When using Xtend's Lower Setting, it is the height of a standard Performance Tip, allowing the Layer of the Xtend Combination and the opponent to impact each other directly. When using Xtend's Higher Setting, in theory, its height would increase contact between the Xtend Combination’s Disc and Frame and the Opponent’s Layer. Such contact would prevent the Xtend Combination from Bursting and instead cause the opponent to Burst. In practice however, the height of most Layers and the minimal change in height means that there will be contact between the Layers regardless. Furthermore, Xtend's height change is less than that of Tower, a Performance Tip that already has performance issues due to too little height change.
When combined with the Xtend+ Chip, Xtend is classified as a different Driver and as such, any differences in performance will be listed on the Xtend+ page.