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Divine Belial Nexus Bearing Drift (1 Gear) (ディヴァインベリアル・ネクサス・ベアリングドリフト (1(ファースト)ギア), Divuain Beriaru Nekusasu Bearingu Dorifuto (Fāsuto Gia)) is a Defense Type Beyblade released by Takara Tomy as part of the Burst System as well as the Dynamite Battle Layer System and the Burst Ultimate Layer Series. It was released in Japan on October 8th, 2022 for 7250円 as apart of the Ultimate Fusion DX Set.

DB Core - Belial

Main article: DB Core - Belial 3

Takara Tomy's Belial 3 (or simply Belial) is a right-spin DB Core that features the face of the DB Core's namesake, Belial, a Demon King from Abrahamic religions. Like its predecessor, the Belial 2 DB Core, Belial 3 features the "Overdrive System" and "BU Lock" gimmicks. The "Overdrive System" is an anti-Bursting mechanism that activates at high spin velocity, and thus a Belial 3 combination must be launched hard. The centrifugal force activates a "Burst Lock" tab in the left groove that protrudes outwards, obstructing the Disc from moving, preventing the loss of the last click, and Bursting. Compared to Belial 2, Belial 3 features three thick Locks and a stronger Burst Lock tab, increasing Burst Resistance even further. As a result, Belial 3 has the highest Burst Resistance of any right-spin DB Core, alongside Kerbeus. However, when compared to Kerbeus, Belial 3 features higher Stamina; as such, Belial 3 can be used in combinations that value Stamina, while Kerbeus can be used to boost Burst Defense.

The "BU Lock" gimmick consists of grooves on Belial 3 that lock into raised protrusions on the Disc tabs of the two BU Lock compatible DB Discs, Xanthus and Moon. This results in increased Burst Resistance and a sturdy combination, preventing the Disc from shaking during battle.

BU Blade - Divine

Main article: BU Blade - Divine

Takara Tomy's Divine is a right-spin Attack Type BU Blade that features a three-sided design with three small wings as the primary points of contact. As part of the Dynamite Battle Layer System, Divine is compatible with any right-spin or dual-spin DB Core. As a BU Blade, Divine features a gimmick: metal is incorporated into each of the small wings, increasing weight. In theory, the three-sided design of Divine delivers heavily hits, which is complimented by the "metal blades" in the wings. In reality, the wings of Divine are too short and stubby, and do not protrude enough to be viable contact points. Furthermore, despite the addition of metal being its main gimmick, Divine is lighter than its predecessor Dangerous by about half a gram.

Like its predecessors, Dynamite, Devil, and Dangerous, Divine is compatible with the F Gear and L Gear Evolution Gears. In addition, Divine is the only Blade compatible with the A Gear and H Gear. The F Gear and A Gear cannot be used at the same time, as they occupy the same attachment points; likewise, either the L Gear or the H Gear can be used.

Unlike when used with Dynamite, Devil, and Dangerous, the F Gear's rubber contact points do not fill in gaps between the wings of Divine. Instead, they rest halfway underneath the hollow wings. The result is, instead of making the shape rounder, the F Gear instead is too low to make meaningful contact with the opponent. The F Gear is consequently better used with Dynamite or Devil for Stamina combinations, and the A Gear is preferred over the F Gear.

The A Gear can be used in two different orientations, switching between two modes: in the "3 Blade Mode", the A Gear is aligned underneath the three "wings" of Divine, increasing Attack power. In the "6 Blade Mode", the A Gear is aligned between the gaps of Divine's wings, creating a rounder shape for Defense. In practice, the 6 Blade Mode has little use as it does not fill in the gaps at the same elevation. The 3 Blade Mode bolsters Divine's use in Attack combinations, but it does not fill in the gap beneath the wings; as such, Divine is outclassed by other right-spin Attack Type Blades such as Ultimate.

The L Gear and H Gear both replace the use of an Armor with Divine. While both weigh about the same, the L Gear provides slightly more weight and performance in High Mode as it is a single metal piece. However, as the L Gear is stuck in High Mode, the H Gear may be more useful if a Blader wishes to switch between Low and High Mode.

Main article: H Gear

Takara Tomy's H Gear is an Evolution Gear that is only compatible with the Divine BU Blade. The H Gear consists of two pieces: a plastic Armor and a metal Armor. The placement of the metal Armor determines the Low/High Mode configuration the Beyblade is in.

An Evolution Gear derived from the Helios, Hyperion, and Lucifer line of Beyblades[1], the H Gear upgrades the Divine BU Blade based on its placement: in Low Mode, the plastic Armor piece adds three blades to Divine. In High Mode, the Disc is obstructed by nubs on the plastic Armor, reducing Burst Risk.

Forge Disc - Nexus

Main article: Forge Disc - Nexus

Takara Tomy's Nexus is a DB Disc with eight blades divided among an upper and lower section. Due to its shape, Nexus works best in Attack combinations.

Either the S Gear or D Gear Evolution Gear can be attached to Nexus, akin to a Core Disc with a Disc Frame. When the S Gear is set in its face-up position, the four tabs of the S Gear lock into four grooves on Nexus, becoming fixed in place. When set in its face-down position, there are no tabs and thus the S Gear can free-spin on Nexus. The D Gear slides a short distance when struck, repelling the opposing Beyblade.

Performance Tip - Bearing Drift

Main article: Performance Tip - Bearing Drift

Bearing Drift is a wide, round Performance Tip with an octagonal shape and a low angled, free-spinning, conical sharp tip. As its name implies, Bearing Drift is an upgraded form of the Drift Performance Tip with the addition of ball bearings supporting the free-spinning sharp tip. Compared to its predecessors, its conical sharp tip is slightly taller, with the center protruding more; this increases height by 1.5mm.

The sharp tip of Bearing Drift creates low friction with the stadium floor, resulting in high Stamina and Burst Defense. The addition of ball bearings reduces friction between the tip and the shaft, increasing the free spin further and thus the Stamina. In addition, the wide diameter of the free-spinning sharp tip helps maintain stability. These factors, combined with the overall round shape of Bearing Drift, creates high Life-After-Death (LAD), and works particularly well against Opposite-Spin opponents.

The addition of ball bearings introduces a weakness similar to the original Bearing Performance Tip: poor Knock-Out (KO) Resistance. This is caused by the free-spinning tip; due to the low friction between the tip and stadium floor, Bearing Drift is highly susceptible to Knock-Outs.

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