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Doomscizor D2 Jerk Orbit, known as Dark Deathscyther Jerk Orbit (ダークデスサイザー・ジャーク・オービット, Dāku Desusaizā Jāku Ōbitto) in Japan, is a Defense Type Beyblade released as part of the Burst System as well as the Dual Layer System. It was released in Japan on October 22nd, 2016 for 900円 as one of eight possible Beyblades in Random Booster Vol. 4 Quad Quetzalcoatl.J.P.

Energy Layer - Doomscizor D2

Main article: Energy Layer - Doomscizor D2
In-depth information for Hasbro’s Doomscizor D2 Energy Layer will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - Jerk

Main article: Forge Disc - Jerk
Jerkis a round, thick and symmetrical Forge Disc that features a round perimeter made of soft plastic that's attached to the Forge Disc via screws, akin to Magnum and Polish. The soft plastic perimeter features two shield-like bumpers that are placed behind the Forge Disc's prongs. Unlike most Forge Discs, Jerk features a "Bound Defense" gimmick; in this case, the bumpers are designed to push inwards.

Upon impact, during Disc-to-Layer contact, the bumpers will theoretically bend inwards to absorb the shock of the impact and reduce recoil. In practice, this gimmick is rather dysfunctional. First, due to how rare Disc-to-Layer contact occurs, Jerk will rarely make contact with the opponent. Second, Jerk is rather hollow, creating poor Stamina despite the Forge Disc being round in shape. Lastly, the soft plastic bumpers hardly have any flexibility. This, combined with the Forge Disc's short distance between the stadium floor makes Jerk unsuitable for Defense and Stamina Combinations.

Performance Tip - Orbit

Main article: Performance Tip - Orbit
Orbit features a free rotating plastic ball tip with a diameter equal to Massive, surrounded by a three tabbed ring. In theory, the wider tip would increase a Beyblade's Knock-Out Defense by having greater surface area and friction, however, in practice the free rotating nature of the ball reduces most of the Knock-Out Resistance given by the surface area of the ball. Like other ball based Defense Performance Tips, the tabs around Orbit are meant to act as brakes against Knock-Outs at the cost of Stamina by striking against the stadium floor, however, the large diameter makes such contact rare. If hard launched, Orbit creates an aggressive movement pattern early in the battle, bringing the Beyblade to the Tornado Ridge.

While these features may imply that Orbit-based Combinations would be easy to Knock-Out, in reality the heavy weight of SwitchStrike/God Layers and Core Discs compensate for the rotating ball. Furthermore, the free rotating tip increases the Burst Resistance of an Orbit-based Combination and Orbit consistently has a stronger spring lock than Atomic which further improves Burst Resistance.

In addition to the Defense properties, Orbit also features high Stamina as the free rotating nature reduces friction with the stadium floor, the wide ball tip keeps a Combination stable and thus prevents scraping.

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