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Fafnir F3 7Star Zephyr, known in Japan as Drain Fafnir 7Star Zephyr (ドレインファブニル・セブンスター・ゼファー, Dorēn Fabunīru Sebun Sutā Zefā) is a Balance Type Beyblade released as part of the Burst System as well as the God Layer System. It was released in Japan on November 11th, 2017 for 4968円 as part of the Beyblade Ultra Transformation Set.

Energy Layer - Fafnir F3

Main article: Energy Layer - Fafnir F3

Hasbro's Fafnir F3 is a round left-spin Stamina Type Layer based on Takara Tomy's Drain Fafnir God Layer. Fafnir F3 is nearly identical to Drain Fafnir, with the only visual difference being the God Chip is now irremovable. Like Drain Fafnir, Fafnir F3 features three dragon heads meant to represent this Layer's namesake: Fafnir, a dragon from Norse mythology. These dragon heads have clear plastic "horns" and rubber "F"s that sticks out slightly at two points along the perimeter. Three claws grasp the center God Chip. These molding details give Fafnir F3 a rough perimeter and a high Outward Weight Distribution (OWD) by concentrating the weight along the perimeter. As part of the SwitchStrike System, Fafnir F3 features a gimmick: the rubber "F"s aid in the ability to Spin-Equalize with a right-spin opponent. Compared to Drain Fafnir, Fafnir F3 does not Spin-Equalize as well, as the rubber "F"s are harder and thus have less friction. However, the effect is still there and is strong enough to win by the same Spin-Equalization strategy.

Forge Disc - 7

Main article: Forge Disc - 7

7, like other odd numbered Core Discs, is an asymmetrical, elliptical disc that can facilitate a Disc Frame. 7 is designed similar to Gravity or Heavy, with seven designs jutting out that resemble the number "7". At first glance, the Disc looks unbalanced, but in reality, two of the sections on one side being halves makes it balanced. 7 is one of the heaviest Discs thus far, outclassed only by 10 and 0, and has a ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential without the severe Burst Risk of 8. With the use of Disc Frames, 7 can be used to great effect in any Combination.

Disc Frame - Star

Main article: Disc Frame - Star

Star, as its name implies, is a Disc Frame that has a star-like shape. Its design consists of eight protrusions; five of which are placed in a star-like formation, and the other three are placed in between them. The underside of the Disc Frame features ten protrusions; eight of which are seen on the frontside, and the other two are placed near the sockets needed to apply Star onto a Core Disc.

While Star is too small to come into contact with the opponent's Layer, its thick design makes it heavier than most Disc Frames, providing use in Attack Combinations, though not to the degree of other Disc Frames such as Meteor and Bump. However, unlike the aforementioned Disc Frames, Star's rather smooth underside provides Life-After-Death, though not to the degree of Glaive and Cross. Nonetheless, Star has use in both Attack Combinations and Spin-Equalization Combinations.

Performance Tip - Zephyr

Main article: Performance Tip - Zephyr

Zephyr features a hollow plastic flat tip with a small diameter, akin to Hole Flat from Metal Fight Beyblade, and sits at the standard height. Compared to Accel, the diameter of Zephyr is slightly larger. The center of the Driver also contains an embossed logo featuring a stylized letter "Z" for easy differentiation from other Drivers. Due to the surface area, Zephyr will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Zephyr is comparable to Accel, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Zephyr is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations.

However, Zephyr's plastic construction is also a weakness as Attack Combinations using Zephyr can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Zephyr is liable to Self-Knock-Outs. Finally, due to Zephyr's hollow construction, the Driver is liable to denting in the case of Disc-to-Driver contact after a Burst.

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