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Emperor Forneus 1Meteor Hunter (エンペラーフォルネウス・ワンメテオ・ハンター, Enperā Foruneusu Wan Meteo Hantā) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Cho-Z Layer System. It was released in Japan on July 14th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 11 Vise Leopard.12L.Ds.
Energy Layer - Emperor Forneus[]
- Main article: Energy Layer - Emperor Forneus
Takara Tomy's Emperor Forneus is a round Defense Type Energy Layer that features twelve counter-clockwise blades that create a low-recoil design and two shark heads that go from the perimeter to the center, meant to represent the Layer's namesake; the sea monster Forneus, a Great Marquis of Hell in demonology, the sea monster. As part of the Cho-Z Layer System, Emperor Forneus features metal in its design; in this case, in the shark details. The inclusion of metal makes Emperor Forneus heavier than most God Layers.
The placement of the metal improves Defense potential by not only increasing the weight but by creating a Centralized Weight Distribution (CWD) which resists movement. However, the blades of Emperor Forneus are warped which creates recoil akin to Nova Neptune or Psychic Phantom, and the Centralized Weight Distribution (CWD) creates poor Stamina, though the warped blades can create Destabilization potential and the heavy weight and strong teeth of Emperor Forneus can compensate for the recoil.
Like many other Cho-Z Layers, Emperor Forneus is unbalanced which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.
Forge Disc - 1[]
- Main article: Forge Disc - 1
1, like other odd numbered Core Discs, is asymmetrical and elliptical in order to facilitate a Disc Frame. One side features two small sword-tip like protrusions and the other side features a single, larger protrusion of the same shape. 1's gimmick is that it is highly imbalanced, it achieves this by having the side with the larger protrusion being more filled in with metal than the other, akin to Quarter. This weight distribution has two primary uses: The first is to increase the Burst Attack of Attack Combinations by generating momentum like a flail which is further enhanced by the heavy weight of 1. The second is to make a Combination using an imbalanced Layer such as Sieg Xcalibur more properly balanced by aligning the heavier side opposite the the heavier side of the Layer which increases Stamina and Burst Resistance.
Compared to Quarter, 1 has greater success in Attack Combinations and has proven capable of increasing the rate of Bursts despite being lighter than most other Core Discs. However, the same imbalance makes 1 unsuitable for Stamina or Defense as the more imbalanced a Combination is, the easier it is to Burst and the faster it loses Stamina. Furthermore, the imbalance slows down Mobile Attack Combinations, making it better suited for Stationary Attack Combinations.
Disc Frame - Meteor[]
- Main article: Disc Frame - Meteor
Meteor is a pentagonal Disc Frame with numerous protrusions to give it a rough perimeter. While too small to come into contact with the opponent's Layer, Meteor is one of the thickest Disc Frames available, which grants high Attack potential when paired with Core Discs such as 7.
Performance Tip - Hunter[]
- Main article: Performance Tip - Hunter
Hunter features a flat rubber tip with a circular depression in the center, akin to Xtreme, that sits at the standard height.
The surface area to friction ratio of Hunter creates a moderately aggressive, easy to control in a Banking Shoot, movement pattern. In terms of speed, Hunter is faster than Accel and Zephyr but slower than Xtreme, Hold and a worn Variable. Hunter's speed allows for strong attacks and its high friction creates less chances of losing the Banking Pattern in battle which would make it an excellent choice for Attack Combinations.
However, Hunter has four major weaknesses. First, the high friction of the rubber means that Hunter has incredibly low stamina, which when combined with the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Second, the high friction means that Hunter resists changes to the Beyblade's spin from contact with the opponent, thus more force is taken by the teeth in Takara Tomy Layers or the slopes in Hasbro Layers, increasing the chances of Self-Bursts. Third, Hunter will wear down with use, decreasing its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones. Finally, even in mint condition, the small surface area means that Hunter will settle to the center incredibly quickly, too quickly for Attack Combinations, however, when paired with parts with high Outward Weight Distribution (OWD), this weakness does not apply. While Hunter features high Knock-Out Resistance when settled, higher than Defense or Bite, its Stamina is too low for it to be viable.
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