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Erase Bahamut 1'Star Zeta' Sou (イレイズバハムート・ワンダッシュスター・ゼータダッシュ・双, Ireizu Bahamūto Wan Dasshu Sutā Zēta Dasshu Sō) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the Gatinko Layer System. It was released in Japan on December 26th, 2019 for 1100円 as one of eight possible Beyblades in Random Booster Vol. 18.
Gatinko Chip - Bahamut[]
- Main article: Gatinko Chip - Bahamut
Bahamut is a left-spin Gatinko Chip that depicts a dragon-like creature in the form of Bahamut, a monster from Arabic folklore. The design is reminiscent of its predecessor, Arc Bahamut. Bahamut has a standard weight for Gatinko Chips, and average Burst Resistance. Its mediocre Burst Resistance is due to its seven fine locks, and thus a Dash Driver is recommended if Bahamut is being used.
Hasbro's Pro Series Balkesh is virtually unchanged from Takara Tomy's Bahamut, but manufactured with weaker materials.
Layer Weight - Sou[]
- Main article: Layer Weight - Sou
Sou is shaped similarly to Metsu, but it only has two hexagons, one on each side. This makes it one of the lightest Layer Weights. Sou has very little use, given even Sen, Zan, and Retsu outclass it for usage as generic weights for different types. Sou does not offer anything that is better than any of the weights that are used more often. Sou is intended to provide a central weight distribution, however, this barely has any effect.
Layer Base - Erase[]
- Main article: Layer Base - Erase (Takara Tomy)
Takara Tomy's Erase is a Left-Spin Layer Base with five upward sloping blades as its primary points of contact. In theory, its five blades provide Attack power with its slopes, and Defense power by being closely packed together. However, in practice these factors a detriment; the blades do not have any contact points that are sufficient for Attack Combinations, while the gaps between the blades allow Attack Combinations to easily knock back an Erase combination. Erase also has poor Stamina due to its ineffectual shape. Overall, Takara Tomy's Erase has no redeeming qualities, with terrible Attack, Defense, and Stamina.
Forge Disc - 1'[]
- Main article: Forge Disc - 1'
1', like other odd numbered Core Discs, is asymmetrical and elliptical in order to facilitate a Disc Frame. One side features two small sword-tip like protrusions and the other side features the same protrusions along with a single, larger protrusion of the same shape. 1''s gimmick, like its predecessor 1, is that it is imbalanced, it achieves this by having the side with the larger protrusion being more filled in with metal than the other, akin to Quarter. This weight distribution has two primary uses: The first is to increase the Burst Attack of Attack Combinations by generating momentum like a flail which is further enhanced by the heavy weight of 1'. The second is to make a Combination using an imbalanced Layer such as Buster Xcalibur more properly balanced by aligning the heavier side opposite the the heavier side of the Layer which increases Stamina and Burst Resistance.
However, compared to 1, 1' is only slightly imbalanced as both sides are mostly filled in with metal, unlike in 1 where one side was hollowed out. While this makes 1' heavier, it also significantly reduces the synergy with an Xcalibur Layer and the Disc is still lighter than more commonly used Discs such as 0.
Disc Frame - Star[]
- Main article: Disc Frame - Star
Star, as its name implies, is a Disc Frame that has a star-like shape. Its design consists of eight protrusions; five of which are placed in a star-like formation, and the other three are placed in between them. The underside of the Disc Frame features ten protrusions; eight of which are seen on the frontside, and the other two are placed near the sockets needed to apply Star onto a Core Disc.
While Star is too small to come into contact with the opponent's Layer, its thick design makes it heavier than most Disc Frames, providing use in Attack Combinations, though not to the degree of other Disc Frames such as Meteor and Bump. However, unlike the aforementioned Disc Frames, Star's rather smooth underside provides Life-After-Death, though not to the degree of Glaive and Cross. Nonetheless, Star has use in both Attack Combinations and Spin-Equalization Combinations.
Performance Tip - Zeta'[]
- Main article: Performance Tip - Zeta'
Zeta' features an adjustable tip at a standard height with three modes: Attack, Defense, and Stamina.
The Attack Mode features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this mode, Zeta' will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta''s Attack Mode incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the mode ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta''s Attack Mode is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.
The Defense Mode features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta''s Defense Mode lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the Defense Mode as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta''s Defense Mode highly susceptible to Knock-Outs.
The Stamina Mode features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta''s Stamina Mode will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Mode can create and maintain a Banking Pattern better than the Attack mode due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.
Like other Dash Performance Tips, Zeta' features a stronger spring lock, increasing the Performance Tip's Burst Resistance.
Gallery[]
Toyline[]
Takara Tomy[]