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As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
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Fengriff F2 Force Quake is an Attack Type Beyblade released by Hasbro as part of the Burst System as well as the Dual Layer System. It was released in western countries as a Single Pack for USD$7.99 in the United States.
Energy Layer - Fengriff F2
Main article: Energy Layer - Fengriff F2
In-depth information for Hasbro’s Fengriff F2 Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - Force
Main article: Forge Disc - Force
Force is a symmetrical Forge Disc that has a diamond or plus-like shape. Its design consists of four main armor-like protrusions; two of which are behind the Forge Disc's prongs, and the other two are on the opposites sides and are fully exposed. Such shape has two uses: The first is to increase the weight of a Beyblade's attacks via aligning with the Layer's protrusions, such as the golem heads of Gigant Gaia or the small square-like protrusions of Storm Spriggan. The second use is to balance out unbalanced Layers such as Xcalibur by aligning with the Layer's contact points as it grows halfway to Bursting. This effect also allows Combinations to have increased Stamina and Burst Resistance.
While this may imply that Force is top-tier for Attack Combinations, it weighs less than Heavy and Gravity, despite its rather heavy appearance. This also limits its use in Stamina Combinations, as its aggressive design reduces Stamina and can throw the Combination off balance, increasing the risk of Bursts. Due to these drawbacks, Force is rendered outclassed and ill-suited for all types of Combinations.
Performance Tip - Quake
Main article: Performance Tip - Quake
Quake features an elliptical shaped flat tip that is off center of the Performance Tip, meant to make the Beyblade that it is connected to jump around the stadium akin to Quake in Metal Fight Beyblade. However, due to how shallow the tip's angle is as well as how little it is off center, the effect is not consistent and must rely on a lightweight and off balance Combination as well as a heavily angled launch. The hopping gimmick is meant to create Layer to Disc contact and Burst the opponent, however the aforementioned lack of consistency in the effect makes such an attack method not recommended for competitive play. Furthermore, the offset and slanted tip means that Quake is incapable of maintaining a Banking Pattern and will grind against the Tornado Ridge, making Quake ill-suited for Mobile Attack and Tornado Staller Combinations in general.