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Energy Layer - Fengriff F2
Main article: Energy Layer - Fengriff F2
Fengriff F2 is an Attack Type Energy Layer that features four counterclockwise blades, akin to the Aquario Metal Wheel and Hyper Fusion Wheel from Metal Fight Beyblade, and the small face of a wolf seen above the center, meant to represent the Layer's Japanese namesake; Fenrir, a monstrous wolf in Norse Mythology.
While the direction and smooth design of the Layer's blades may imply high Defense potential, the large gaps in between the blades ends up creating too much recoil for such a purpose, and the recoil that is produced is too little to create meaningful Burst Attack. This problem is further exacerbated by the mediocre teeth of the Takara Tomy release of Fang Fenrir, which are inconsistent on withstanding the recoil the blades produce, making Fang Fenrir prone to losses by Burst.
Forge Disc - Force
Main article: Forge Disc - Force
Force features a diamond shaped design with weight focused on each of the four corners. Such a weight distribution is meant to increase Attack potential with Layers of the same shape. However, several factors limit the effectiveness of Force, the first is the shape as there are few Layers that benefit from the weight distribution, the second is the small size and thus light weight of the Disc which limits the weight it does distribute.
Performance Tip - Quake
Main article: Performance Tip - Quake
Quake features an elliptical shaped flat tip that is off center of the Performance Tip, meant to make the Beyblade that it is connected to jump around the stadium akin to Quake in Metal Fight Beyblade. However, due to how shallow the tip's angle is as well as how little it is off center, the effect is not consistent and must rely on a lightweight and off balance Combination as well as a heavily angled launch. The hopping gimmick is meant to create Layer to Disc contact and Burst the opponent, however the aforementioned lack of consistency in the effect makes such an attack method not recommended for competitive play. Furthermore, the offset and slanted tip means that Quake is incapable of maintaining a Banking Pattern and will grind against the Tornado Ridge, making Quake ill-suited for Mobile Attack and Tornado Staller Combinations in general.