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Galaxy Pegasis 5Glaive Jolt' (ギャラクシーペガシス・ファイブグレイブ・ジョルトダッシュ, Gyarakushī Pegashisu Faibu Gureibu Joruto Dasshu) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System. It was released in Japan on December 30th, 2020 for 8250円 as a part of the Metal Fight Beyblade 2020 Baku Set.
It is the successor to Storm Pegasis 10Glaive Quick' in the toyline.
Energy Layer - Galaxy Pegasis
- Main article: Energy Layer - Galaxy Pegasis
Takara Tomy's Galaxy Pegasis is a right-spin Layer that adapts the Pegasis II Face, Pegasis II Clear Wheel, and Galaxy Metal Wheel of the Metal Series' Hybrid Wheel System for the Burst System. As such it resembles the general shape of these parts, with three painted "wings" acting as the main contact points. The Energy Layer can be separated into two parts, a "Clear Wheel" and "Metal Wheel", similar to its original Hybrid Wheel System version. These parts are compatible with those of the Ray Unicorno and Hell Kerbecs Layers.
Compared to the original parts, the Galaxy Pegasis Energy Layer is noticeably wider - the "Metal Wheel" portion of the Layer is made of plastic, with metal lining the circumference. Galaxy Pegasis has average Burst Resistance, so using a Dash Driver is recommended.
Forge Disc - 5
- Main article: Forge Disc - 5
5, like other odd numbered Core Discs, is asymmetrical and elliptical in shape in order to facilitate a Disc Frame. One side features two protrusions and the other features three, all molded in the shape of "5"s and the center features two small holes on either side. While the asymmetrical design may imply imbalance, the smaller size of two of the protrusions on the three lobed side ensures that the Disc is balanced. 5's overall shape resembles a reversed 4 and acts almost identically with the same high Stamina potential, Knock-Out Resistance and Life-After-Death when paired with Disc Frames such as Glaive or Cross. While 7 has greater Stamina, 5 is still comparable.
Disc Frame - Glaive
- Main article: Disc Frame - Glaive
Glaive is a mostly round Disc Frame with two sharp, wave like protrusions on either side. While too small to come into contact with the opponent's Layer in battle, the round shape of Glaive grants high Life-After-Death while the upwards direction of the protrusions ensure they do not scrape along the stadium floor. While Cross has greater Life-After-Death, Glaive is still comparable.
Performance Tip - Jolt'
- Main article: Performance Tip - Jolt'
Jolt' features a rubber flat tip with six spikes protruding outwards and towards the right, akin to a rubber version of Spiral. Unlike its predecessor, Jolt' features a much thicker spring in its locking mechanism, increasing Jolt''s Burst Resistance.
Due to the surface area to friction ratio, Jolt' will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt' faster than Xtreme and as fast as Merge. Jolt'’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations. Unlike Xtreme' and Hunter', Jolt' does not have softer rubber than Jolt, thus making Jolt' slower than Xtreme'.
However, Jolt' has two major weaknesses. Firstly, the high friction of the rubber means that Jolt' has incredibly low Stamina, furthermore, the light weight of early Burst System Combinations compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, Jolt' will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.
Jolt' is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the negligible difference between Jolt''s height and the height of most other Drivers mitigates the Destabilization potential.
The direction of Jolt'’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.
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Takara Tomy