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Galaxy Pegasis 5Glaive Jolt' (ギャラクシーペガシス・ファイブグレイブ・ジョルトダッシュ, Gyarakushī Pegashisu Faibu Gureibu Joruto Dasshu) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System. It was released in Japan on December 30th, 2020 for 8250円 as a part of the Metal Fight Beyblade 2020 Explosion Set.
Energy Layer - Galaxy Pegasis
Main article: Energy Layer - Galaxy Pegasis
In-depth information for Takara Tomy's Galaxy Pegasis Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - 5
Main article: Forge Disc - 5
5, like other odd numbered Core Discs, is asymmetrical and elliptical in shape in order to facilitate a Disc Frame. One side features two protrusions and the other features three, all molded in the shape of "5"s and the center features two small holes on either side. While the asymmetrical design may imply imbalance, the smaller size of two of the protrusions on the three lobed side ensures that the Disc is balanced. 5's overall shape resembles a reversed 4 and acts almost identically with the same high Stamina potential, Knock-Out Resistance and Life-After-Death when paired with Disc Frames such as Glaive or Cross. While 7 has greater Stamina, 5 is still comparable.
Disc Frame - Glaive
Main article: Disc Frame - Glaive
Glaive is a mostly round Disc Frame with two sharp, wave like protrusions on either side. While too small to come into contact with the opponent's Layer in battle, the round shape of Glaive grants high Life-After-Death while the upwards direction of the protrusions ensure they do not scrape along the stadium floor. While Cross has greater Life-After-Death, Glaive is still comparable.
Performance Tip - Jolt'
Main article: Performance Tip - Jolt'
Jolt' features a rubber flat tip with six spikes protruding outwards and towards the right, akin to Left Rubber Flat from Metal Fight Beyblade or a mix between Spiral and Xtreme. Unlike its predecessor, Jolt' features a much thicker spring in its locking mechanism, increasing Jolt''s Burst Resistance.
Due to the surface area to friction ratio, Jolt' will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt' faster than Xtreme and as fast as Merge. Jolt'’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations. Unlike Xtreme' and Hunter', Jolt' does not have softer rubber than Jolt, thus making Jolt' slower than Xtreme'.
However, Jolt' has two major weaknesses. Firstly, the high friction of the rubber means that Jolt' has incredibly low Stamina, furthermore, the light weight of early Burst System Combinations compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, Jolt' will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.
Jolt' is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the negligible difference between Jolt''s height and the height of most other Drivers mitigates the Destabilization potential.
The direction of Jolt'’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.