Icon Research This article is considered a Provisional Article.
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.

Gigant Gaia 8Under Quake (ギガントガイア・エイトアンダー・クエイク, Giganto Gaia Eito Andā Kueiku) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Dual Layer System. It was released in Japan on December 28th, 2017 for 972円 as one of eight possible Beyblades in Random Booster Vol. 9 Beat Kukulcan.7U.Hn.

Energy Layer - Gigant Gaia

Main article: Energy Layer - Gigant Gaia
Takara Tomy's Gigant Gaia is a Balance Type Energy Layer featuring two rows of four blades resembling stones, two golem heads on either sides like the Layer's namesake, the Greek Primordial Deity Gaia, and a large 'G' around the center of the Layer.

The direction, shape and downward angle of the two rows of "stones" are similar to the blades of Wyvern except that the stones are much thicker and the angle that they protrude from is more obtuse, like the blades of Victory Valkyrie. The sides two golem heads create points of Burst Attack and the top of the heads create a smooth, low-recoil surface. This is meant to give Gigant Gaia a mix of Defense and Attack properties, however, the angle and spacing between the stones are too small for decent Attack potential.

Instead, Gigant Gaia's potential lies within Defense; the stones deflect attacks creating a low recoil surface perfect for Knock-Out Defense Combinations and the teeth on Gigant Gaia alternate between "medium tall" to "short" giving Gigant Gaia strong Burst Resistance, greater than Wyvern due to the similar blades and stronger teeth. However, this Layer's Stamina is only average compared to Layers such as Wyvern, Odin or Neptune, giving combinations using Gigant Gaia a risk of being Out-Spun.

Forge Disc - 8

Main article: Forge Disc - 8
8, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features four protrusions, each molded into the shape of an "8". Each of the lower loops of the "8"s features gaps, akin to Knuckle, which takes weight away from the center and creates high Outward Weight Distribution (OWD) and subsequent Flywheel Effect, features theoretically perfect for Stamina. Furthermore, 8 is one of the heaviest Discs in the game, heavier than Heavy, Gravity, 2, 4, and 6 and its use can bolster a Beyblade's Knock-Out Resistance and Attack potential. However, like other heavy discs with high Outward Weight Distribution (OWD) such as Gravity and Ring, the use of 8 severely decreases a Beyblade's Burst Resistance as a trade off.

Disc Frame - Under

Main article: Disc Frame - Under
Under features a diamond shape with clockwise protrusions on each corner, akin to Force or Cross, at a downward angle. This shape is meant to increase Burst Attack during Disc-to-Layer contact in Right-Spin Combinations. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare and the direction of the protrusions reduces recoil when used on Left-Spin Combinations. While the round shape of the Frame may imply high Life-After-Death, the downward angle of the protrusions creates a perimeter too rough to aid in Life-After-Death in Defense and Stamina Combinations like Cross and Glaive. However, Under is one of the heavier Frames in the metagame, which grants high Attack potential when paired with Core Discs such as 0 or 7.

Performance Tip - Quake

Main article: Performance Tip - Quake
Quake features an elliptical shaped flat tip that is off center of the Performance Tip, meant to make the Beyblade that it is connected to jump around the stadium akin to Quake in Metal Fight Beyblade. However, due to how shallow the tip's angle is as well as how little it is off center, the effect is not consistent and must rely on a lightweight and off balance Combination as well as a heavily angled launch. The hopping gimmick is meant to create Disc-to-Layer contact and Burst the opponent, however the aforementioned lack of consistency in the effect makes such an attack method not recommended for competitive play. Furthermore, the offset and slanted tip means that Quake is incapable of maintaining a Banking Pattern and will grind against the Tornado Ridge, making Quake ill-suited for Mobile Attack and Tornado Staller Combinations in general.



Takara Tomy





Community content is available under CC-BY-SA unless otherwise noted.