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Grand Valkyrie Zenith Hold' Ten (グランドヴァルキリー・ゼニス・ホールドダッシュ・天, Gurando Varukirī Zenisu Hōrudo Dasshu Ten) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Gatinko Layer System. It was released as a wbba. Store Exclusive Booster in Japan on April 27th, 2019 for 1296円.

Gatinko Chip - Valkyrie

Main article: Gatinko Chip - Valkyrie
The motif is of the goddess of battle, Valkyrie. A right-spin Gatinko Chip with two large and hard locks.
— Official Description

In-depth information for Takara Tomy's Valkyrie Gatinko Chip will be placed here once drafting has been completed for it. Please be patient.

Layer Weight - Ten

Main article: Layer Weight - Ten
A Weight built into a Layer. A Weight that concentrates its weight on its 4 points to the limit and prevents the axis from shaking.
— Official Description

In-depth information for Takara Tomy's Ten Layer Weight will be placed here once drafting has been completed for it. Please be patient.

Layer Base - Grand

Main article: Layer Base - Grand
A Stamina Type Base that produces a strong centrifugal force by removing the inner lightning and two large blades that are almost circular.
— Official Description

Grand is a Stamina Type Layer Base that features two dragon heads that form the main points of contact with large wings, akin to a reversed Driger Slash. Like other Stamina Bases, Grand exposes less of a Gatinko Chip's teeth, slightly reducing the Chip's Burst resistance.

Despite the round shape, the size of the gaps between the wings and dragon heads creates sizable recoil, making Grand ill-suited for Stamina purposes. Furthermore, the wings themselves are hollow, reducing Outward-Weight-Distribution and subsequent Stamina potential. Finally, due to the nature of the Gatinko Layer System, much of the Grand Base's weight will not be concentrated at the edges of the Layer, but closer to the center due to the shape of Layer Weights, further reducing Stamina potential.

Forge Disc - Zenith

Main article: Forge Disc - Zenith (Takara Tomy)

Takara Tomy's Zenith, like Magnum, Jerk and Polish, is a Forge Disc made up of a metal core and plastic perimeter making up the gimmick of the Disc. Unlike the aforementioned Discs however, Zenith uses a different metal core with three blades in the shape of "Z"s.

For Zenith's gimmick, the plastic houses rubber sections, meant to increase recoil and increase Attack potential during Disc-to-Layer contact. However, due to most Burst Performance Tips being of similar heights, such contact is rare. Furthermore, if such contact does occur, the rubber is liable to act as brakes, slowing the Zenith Combination down. Additionally, because the rubber extends to the underside of the Disc, which when combined with Zenith's rough perimeter, any Life-After-Death potential is nullified.

Despite the non-functioning gimmick, Zenith's metal core is significantly heavier than that of Magnum, Jerk and Polish, with weight comparable to commonly used Core Discs with Frames. Furthermore, the triangular design of the metal synergizes with the Valkyrie series of Layers, significantly increasing their Attack potential without negatively affecting balance.

Performance Tip - Hold'

Main article: Performance Tip - Hold'

Hold' features a wide, tilting, free rotating flat tip surrounded by a textured ring. Due to the wide surface area, this Performance Tip is one of, if not the most aggressive and fastest tips in the game. While this level of speed implies that a Beyblade using this tip would launch itself out of the stadium, the friction given by the textured ring allows it to stay on the Tornado Ridge, the free spinning nature of the tip mitigates its speed to more controllable levels and the tilting aspect of the tip also provides stability to prevent the Beyblade from tipping over and allows more of the textured ring to contact the stadium.

Due to the wide shape of the tip, it is incredibly difficult to maintain a banking pattern, however it can be used as a counter against Tornado Staller and Mobile Stamina Combinations as its speed can outpace most of the common tip choices such as Accel, Zephyr and Trans, but it cannot be used for a Tornado Staller Combination as the Stamina of the Tip is too low for it to be feasible in this manner.

However, the speed of the Performance Tip can vary as some Hold' tips spin more freely than others, the more the tip spins freely, the more Stamina it has and the easier it is to control, but at the cost of speed. When like this, Hold' will not catch on the Tornado Ridge but will instead circle around the center slowly. Once contact has been made with the opponent, the force of impact will make the textured ring contact the stadium creating sudden bursts of acceleration.

Due to these factors, Hold' does not perform well in Attack Combinations, but it performs best in Spin-Equalization Combinations. The free spinning nature and tilting plate of Hold' allows for excellent Spin-Equalization potential while also granting the Precession and Life-After-Death needed to win such matches.

Like other Dash Performance Tips, Hold' features a stronger spring lock, increasing the Performance Tip's Burst Resistance.

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