|This article is considered a Provisional Article.|
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.
Energy Layer - Hades H3
Main article: Energy Layer - Hades H3
In-depth information for the Hades H3 Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - 11
Main article: Forge Disc - 11
11, unlike most other odd numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features one large protrusion to create the visage of an "11" with one protrusion featuring a large "1" shaped indent to create an unbalanced design, however the shallow depth of the indent creates no noticeable effect. Compared to other Core Discs, 11 is one of the lightest, even lighter than most non-Core Discs. This light weight severely hinders 11's Attack, Defense and Stamina potential and while the light weight would create high Burst resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst resistance obsolete.
Disc Frame - Turn
Main article: Disc Frame - Turn
In-depth information for the Turn Disc Frame will be placed here once drafting has been completed for it. Please be patient.
Performance Tip - Zephyr
Main article: Performance Tip - Zephyr
Zephyr features a hollow plastic flat tip with a small diameter, akin to Hole Flat from Metal Fight Beyblade, and sits at the standard height. Compared to Accel, the diameter of Zephyr is slightly larger. The center of the Driver also contains an embossed logo featuring a stylized letter "Z" for easy differentiation from other Drivers. Due to the surface area, Zephyr will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Zephyr is comparable to Accel, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Zephyr is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations.
However, Zephyr's plastic construction is also a weakness as Attack Combinations using Zephyr can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Zephyr is liable to self-Knock-Outs. Finally, due to Zephyr's hollow construction, the Driver is liable to denting in the case of Disk to Driver contact after a Burst.