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This article is considered a Provisional Article.
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.


Hell Salamander Outer Universe (ヘルサラマンダー・アウター・ユニバース, Heru Saramandā Autā Yunibāsu) is a Defense Type Beyblade released by Takara Tomy as part of the Burst System as well as the Cho-Z Layer System. It was released in Japan on October 24th, 2020 for 1188円 as one of eight possible Beyblades in Random Booster Vol. 22.

Energy Layer - Hell Salamander

Main article: Energy Layer - Hell Salamander
The motif is of the fire dragon, Salamander. A Cho-Z Layer that can be changed from a Defense mode by hitting the 10 blades repeatedly to the Attack mode with 5 overlapping blades.
— Official Description

Takara Tomy's Hell Salamander is a Balance Type Energy Layer with ten blades. The top of the Layer features a dragon's head meant to representing the anime's rendition of this Layer's Beast, a dragon, and the Layer's namesake; the mythical Salamander which feeds on and lives in fire. As part of the Cho-Z Layer System, Hell Salamander features metal in its design; in this case, five of the ten blades are lined with metal. The inclusion of metal makes Hell Salamander heavier than most God Layers.

Hell Salamander also features gimmicks; the Layer is Left-Spin and the blades can move to create two modes, "Defense Mode" and "Attack Mode".

In Defense Mode, the metal and plastic blades are kept apart to create ten blades which reduces the gap in between the blades and creates a rounder, lower recoil design, akin to Wyvern. This, combined with the Left-Spin nature of Hell Salamander, reduces recoil against Right-Spin opponents due to the Layers acting akin to gears which heavily reduces the rate of Bursts. Furthermore, the clockwise direction of the blades also reduce recoil, even against other Left-Spin opponents.

In Attack Mode, the metal and plastic blades become consolidated into five blades which increases the gap in between the blades and creates an aggressive, recoil heavy design against other Left-Spin opponents. However, due to Hell Salamander's Left-Spin nature, recoil potential is significantly reduced against Right-Spin opponents.

Finally, the placement of the metal grants higher inertia that increases both Knock-Out and Burst Attack in Attack Mode, increases the Layer's Burst Resistance in both modes as the high inertia resists teeth skipping, a property that heavily compensates for its medium length teeth and increases Stamina in both modes, giving Hell Salamander equal or greater Stamina than Crash Ragnaruk.

Like many other Cho-Z Layers, Hell Salamander is unbalanced, though not to the same degree as others, which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.

Forge Disc - Outer

Main article: Forge Disc - Outer

Outer features a wide, almost perfectly circular shape with large gaps separating the center from the edge, these gaps are meant to increase Outward Weight Distribution (OWD) to increase Stamina while the circular perimeter increases Life-After-Death. Outer boasts the highest Stamina and Life-After-Death in the game, outclassing 2/4/5/7 Cross/Glaive Core Disc and Disc Frame Combinations while not presenting the same Burst risk as the aforementioned Core Discs and Disc Frames or similar Forge Discs such as Ring due to its weight.

Performance Tip - Universe

Main article: Performance Tip - Universe

Universe is a Defense Type Performance Tip that features a free spinning wide hemispherical ball tip with a free spinning outer ring. In theory, the wide ball tip would increase Knock-Out (KO) Defense by having greater surface area and friction. However, in practice the free spin of the wide ball tip reduces KO Defense. The free spinning outer ring is intended to keep the Universe combination upright after being knocked off balance, as well as acting as brakes to prevent Knock-Outs.

Due to the large surface area of the wide ball tip, Universe will typically circle around the ridge of the stadium when hard launched, resulting in a Self Knock-Out. However, this issue is not present in larger stadiums such as the Beystadium DB Standard Type. This weakness means Universe should only be launched softly in smaller stadiums, and use against Same-Spin Opponents should be avoided.

Gallery

Toyline

Takara Tomy


Trivia

References

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