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Hercules H4 10Cross Accel', known as Archer Hercules 10Cross Accel' (アーチャーヘラクレス・テンクロス・アクセルダッシュ, Āchā Herakuresu Ten Kurosu Akuseru Dasshu) in Japan, is an Attack Type Beyblade released as part of the Burst System as well as the Cho-Z Layer System. It was released as a wbba. Store Exclusive Booster in Japan on November 24th, 2018 for TBA.

Energy Layer - Hercules H4

Main article: Energy Layer - Hercules H4
Hercules H4 is a symmetrical Stamina Type Energy Layer that features two bows on either side of the Layer and a face surrounded by that of a lion's, representing the Layer's namesake; Heracles, a divine hero of Greek mythology. As part of the Cho-Z Layer System, Archer Hercules features metal in its design; in this case, the two bows are lined with metal. The inclusion of metal makes this Layer heavier than most SwitchStrike/God Layers. Hercules H4 also features a gimmick; the bows can extend outwards, akin to Shadow Orichalcum and Orichalcum.

In theory, due to the centrifugal force of a Beyblade's spin, each bow will extend outward and creates an elliptical shape, akin to Metal Fight Beyblade's Flash Metal Wheel, increasing the Outward Weight Distribution of the Layer and subsequent Stamina potential. When spin speed drops later in battle, the bows retract to create a rounder shape to reduce recoil and improve Defense potential. However, the movement of the bows is minor and does not create a noticeable increase in Outward Weight Distribution.

Despite this, Hercules H4's existing Outward Weight Distribution and teeth of medium/medium-tall length makes the Layer excel in Stamina Combinations, capable of defeating other Top-Tier Stamina and Defense Energy Layers. Furthermore, the Layer's shape produces little recoil and the teeth grant Archer Hercules high Burst resistance.

Like many other Cho-Z Layers, Archer Hercules is unbalanced, which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.

Forge Disc - 10

Main article: Forge Disc - 10
10, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features five protrusions, each molded into the shape of a "10". The protrusions extend further from the center more than other Core Discs which grants 10 high Outward Weight Distribution and subsequent Stamina potential. Furthermore, the size of the protrusions makes 10 one of the heaviest Core Discs at the time of writing, heavier than 7 but less than 0, and grants an ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential. With the use of Frames, 10 can be used to great effect in any Combination.

Disc Frame - Cross

Main article: Disc Frame - Cross
Cross features a diamond shape with protrusions on each corner, akin to Force, at an upward angle. While too small to come into contact with the opponent's Layer, the relatively round shape of Cross grants the highest Life After Death out of all other Disc Frames in the meta game at the time of writing and the upwards angle of the protrusions ensures that they will not scrape against the stadium floor.

Performance Tip - Accel'

Main article: Performance Tip - Accel'
Accel' features a plastic flat tip with a small diameter, akin to Flat from Metal Fight Beyblade, and sits at the standard height. The center of the Driver also contains an embossed logo featuring a stylized letter "A" for easy differentiation from other Drivers. Due to the surface area, Accel' will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Accel' is faster than Blow but is slower than Xtreme, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Accel' is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations. Furthermore, the solid construction also ensures that Accel' will not wear out like other Tips such as Xtreme nor be damaged like Zephyr.

However, Accel''s plastic construction is also a weakness as Attack Combinations using Accel' can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Accel' is liable to self-Knock-Outs.

Unlike its predecessor, Accel' features a much thicker spring in its locking mechanism, increasing Accel''s Burst resistance.

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