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Energy Layer - Ifritor I2
Main article: Energy Layer - Ifritor I2
Ifritor I2 is a triangular Balance Type Energy Layer made for Attack, the perimeter of which features three triangles and three pointed blades creating the primary points of impact, one of the triangles making up the upper jaw and one of the blades of which makes up the lower jaw of the Layer's namesake, the supernatural creature of fire from Islamic Scripture.
The pointed shape and direction of the blades implies a high recoil design that excels in Burst Attack, while the downward slope of the blades allows for small amounts of Force Smash and Destabilization and the three triangles are pointed downward so they do not cover up the blades. Furthermore the Takara Tomy release of Inferno Ifrit features four teeth, the first of which is short in length and the last three are tall in length, allowing this Layer to withstand its own recoil. However, Inferno Ifrit's blades are in reality, compact which limits the recoil and the Layer suffers a history of breaks and no mold variations have been released to solve that problem. It is recommended to have multiple copies of this Layer and to be prepared to replace it.
Forge Disc - Infinity
Main article: Forge Disc - Infinity
Infinity features a round, thick, sharp edged and warped design meant to recreate the look of a Mobius Strip. Like Ring, almost all of Infinity's weight is focused on the perimeter creating a high Outward Weight Distribution and Flywheel Effect for Stamina Combinations and the round design allows for some Life After Death. However, like Ring, the high Outward Weight Distribution increases the risk of Bursts as the Disc and Performance Tip will resist changes in spin speed while the Layer is more likely to stop, leading to teeth skipping and Bursts.
Performance Tip - Zephyr
Main article: Performance Tip - Zephyr
Zephyr features a flat tip with a hole in its surface, akin to the Hole Flat Performance Tip from the Metal Saga. A stylized letter Z is embossed on the top of the Performance Tip for easy differentiation.
Zephyr moves aggressively around the stadium; it gradually moves towards the center as its velocity decreases. Despite raw attacks that aren't generally as hard as Xtreme, Zephyr compensates for this and provides Stamina, allowing for increased versatility and viability in Attack/Stamina Hybrids as a result.