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Ifritor I2 Infinity Zephyr is a Balance Type Beyblade released by Hasbro as part of the Burst System and the Dual Layer System. It was released in western countries as a Single Pack for USD$7.99 in the United States.

Energy Layer - Ifritor I2[]

Main article: Energy Layer - Ifritor I2

Hasbro's Ifritor I2 is a triangular Attack Type Energy Layer based on Takara Tomy's Inferno Ifrit. It is virtually identical to its Takara Tomy counterpart, and as such features the same three triangles and three pointed blades creating the primary points of impact. One of the triangles make up the upper jaw and one of the blades makes up the lower jaw of the Layer's namesake.

The pointed shape and direction of the blades creates a high recoil design that is useful for Burst Attack, while the downward slope of the blades allows for small amounts of Force Smash.

Forge Disc - Infinity[]

Main article: Forge Disc - Infinity

Infinity features a round, thick, sharp edged and warped design meant to recreate the look of a Mobius Strip. Like Ring, almost all of Infinity's weight is focused on the perimeter creating a high Outward Weight Distribution (OWD) and Flywheel Effect for Stamina Combinations and the round design allows for some Life-After-Death. However, like Ring, the high Outward Weight Distribution (OWD) increases the risk of Bursts as the Disc and Performance Tip will resist changes in spin speed while the Layer is more likely to stop, leading to teeth skipping and Bursts.

Performance Tip - Zephyr[]

Main article: Performance Tip - Zephyr

Zephyr features a hollow plastic flat tip with a small diameter, akin to Hole Flat from Metal Fight Beyblade, and sits at the standard height. Compared to Accel, the diameter of Zephyr is slightly larger. The center of the Driver also contains an embossed logo featuring a stylized letter "Z" for easy differentiation from other Drivers. Due to the surface area, Zephyr will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Zephyr is comparable to Accel, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Zephyr is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations.

However, Zephyr's plastic construction is also a weakness as Attack Combinations using Zephyr can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Zephyr is liable to Self-Knock-Outs. Finally, due to Zephyr's hollow construction, the Driver is liable to denting in the case of Disc-to-Driver contact after a Burst.

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