|This article is considered a Provisional Article.|
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.
Inferno Ifrit 2Vortex Hold (インフェルノイフリート・ツーボルテックス・ホールド, Inferuno Ifurīto Tsū Borutekkusu Hōrudo) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Dual Layer System. It was released in Japan on April 29th, 2017 for 972円 as one of eight possible Beyblades in Random Booster Vol. 6 Tornado Wyvern.4G.At.
Energy Layer - Inferno Ifrit
Main article: Energy Layer - Inferno Ifrit
Takara Tomy's Inferno Ifrit is a triangular Energy Layer made for Attack, the perimeter of which features three triangles and three pointed blades creating the primary points of impact, one of the triangles making up the upper jaw and one of the blades of which makes up the lower jaw of the Layer's namesake, the Ifrit, the supernatural creature of fire from Islamic Scripture.
The pointed shape and direction of the blades implies a high recoil design that excels in Burst Attack, while the downward slope of the blades allows for small amounts of Force Smash and Destabilization and the three triangles are pointed downward so they do not cover up the blades. Inferno Ifrit features four teeth, the first of which is short in length and the last three are tall in length, allowing this Layer to withstand its own recoil. However, Inferno Ifrit's blades are in reality, compact which limits the recoil and the Layer suffers a history of breaks and no mold variations have been released to solve that problem. It is recommended to have multiple copies of this Layer and to be prepared to replace it.
Forge Disc - 2
Main article: Forge Disc - 2
2, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion with "2" shaped molding on either side of the protrusion. 2 has a standard weight distribution and an average weight among Core Discs, these features allow it to act as a "Jack-of-All-Trades", capable of performing well in any type of Combination. While other Core Discs such as 4 and 7 can work better for Attack, Defense and Stamina, 2 works as an excellent alternative if those Core Discs are unavailable.
Disc Frame - Vortex
Main article: Disc Frame - Vortex
Vortex is a wide and triangular Disc Frame with wave like details on each side. While too small to come into contact with the opponent's Layer, Vortex's wide shape makes it one of the heavier Disc Frames in the game, which grants high Attack potential when paired with Core Discs such as 7.
Performance Tip - Hold
Main article: Performance Tip - Hold
Hold features a wide, tilting, free rotating flat tip surrounded by a textured ring. Due to the wide surface area, this Performance Tip is one of, if not the most aggressive and fastest tips in the game. While this level of speed implies that a Beyblade using this tip would launch itself out of the stadium, the friction given by the textured ring allows it to stay on the Tornado Ridge, the free spinning nature of the tip mitigates its speed to more controllable levels and the tilting aspect of the tip also provides stability to prevent the Beyblade from tipping over and allows more of the textured ring to contact the stadium.
Due to the wide shape of the tip, it is incredibly difficult to maintain a banking pattern, however it can be used as a counter against Tornado Staller and Mobile Stamina Combinations as its speed can outpace most of the common tip choices such as Accel, Zephyr and Trans, but it cannot be used for a Tornado Staller Combination as the Stamina of the Tip is too low for it to be feasible in this manner.
However, the speed of the Performance Tip can vary as some Hold tips spin more freely than others, the more the tip spins freely, the more Stamina it has and the easier it is to control, but at the cost of speed. When like this, Hold will not catch on the Tornado Ridge but will instead circle around the center slowly. Once contact has been made with the opponent, the force of impact will make the textured ring contact the stadium creating sudden bursts of acceleration.
Due to these factors, Hold does not perform well in Attack Combinations, but it performs best in Spin-Equalization Combinations. The free spinning nature and tilting plate of Hold allows for excellent Spin-Equalization potential while also granting the Precession and Life-After-Death needed to win such matches.