This article is about the Hasbro release. For the Takara Tomy release, see Blast Jinnius 5Glaive Guard.
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Jinnius J3 5Glaive Guard is a Defense Type Beyblade released by Hasbro as part of the Burst System as well as the SwitchStrike System. It was released in western countries as a SwitchStrike Starter Pack for CAD$17.99 in Canada, USD$12.99 in the United States, and AUD$24.99 in Australia.

Energy Layer - Jinnius J3

Main article: Energy Layer - Jinnius J3
In-depth information for Hasbro’s Jinnius J3 Energy Layer will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - 5

Main article: Forge Disc - 5
5, like other odd numbered Core Discs, is asymmetrical and elliptical in shape in order to facilitate a Disc Frame. One side features two protrusions and the other features three, all molded in the shape of "5"s and the center features two small holes on either side. While the asymmetrical design may imply imbalance, the smaller size of two of the protrusions on the three lobed side ensures that the Disc is balanced. 5's overall shape resembles a reversed 4 and acts almost identically with the same high Stamina potential, Knock-Out Resistance and Life-After-Death when paired with Disc Frames such as Glaive or Cross. While 7 has greater Stamina, 5 is still comparable.

Disc Frame - Glaive

Main article: Disc Frame - Glaive
Glaive is a mostly round Disc Frame with two sharp, wave like protrusions on either side. While too small to come into contact with the opponent's Layer in battle, the round shape of Glaive grants high Life-After-Death while the upwards direction of the protrusions ensure they do not scrape along the stadium floor. While Cross has greater Life-After-Death, Glaive is still comparable.

Performance Tip - Guard

Main article: Performance Tip - Guard
Guard features a ball shaped tip surrounded by a downward facing dish that freely moves vertically, akin to Zero-G Beyblade's E230 Track. In theory the dish is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright, acting as brakes to prevent a Knock-Out while the vertical movement of the dish is meant to prevent Stamina loss. In practice however, the vertical movement prevents the dish from Stabilizing a Combination on the shallow curvature of the stadium and because the dish does not spin freely, it causes the Beyblade to accelerate instead of stopping which worsens Destabilization further.

Unlike other ball based Performance Tips, Guard's tip does not features any tabs as their purpose had been integrated into the dish. However, the relatively smooth rim of the dish and its vertical movement nullifies most of its Knock-Out Resistance with greater Stamina loss and the small diameter of the tip does little to stop the Beyblade. While the smooth ball would imply greater Stamina than Defense, the aforementioned dish nullifies any Stamina benefit.

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