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As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.


Jinnius J3 8 Zeta is a Balance Type Beyblade released by Hasbro as part of the Burst System as well as the SwitchStrike System. It was released in western countries as a SwitchStrike Starter Pack for CAD$17.99 in Canada, USD$12.99 in the United States, and AUD$24.99 in Australia.

Energy Layer - Jinnius J3[]

Main article: Energy Layer - Jinnius J3

In-depth information for Hasbro’s Jinnius J3 Energy Layer will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - 8[]

Main article: Forge Disc - 8

8, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features four protrusions, each molded into the shape of an "8". Each of the lower loops of the "8"s features gaps, akin to Knuckle, which takes weight away from the center and creates high Outward Weight Distribution (OWD) and subsequent Flywheel Effect, features theoretically perfect for Stamina. Furthermore, 8 is one of the heaviest Discs in the game, heavier than Heavy, Gravity, 2, 4, and 6 and its use can bolster a Beyblade's Knock-Out Resistance and Attack potential. However, like other heavy discs with high Outward Weight Distribution (OWD) such as Gravity and Ring, the use of 8 severely decreases a Beyblade's Burst Resistance as a trade off.

Performance Tip - Zeta[]

Main article: Performance Tip - Zeta

Zeta features an adjustable tip at a standard height with three modes: Attack, Defense, and Stamina.

The Attack Mode features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this mode, Zeta will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta's Attack Mode incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the mode ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta's Attack Mode is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.

The Defense Mode features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta's Defense Mode lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the Defense Mode as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta's Defense Mode highly susceptible to Knock-Outs.

The Stamina Mode features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta's Stamina Mode will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Mode can create and maintain a Banking Pattern better than the Attack mode due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

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