- This article is about the Hasbro release. For the Takara Tomy release, see Jail Jormungand Infinity Cycle.
Jormuntor J2 Infinity Cycle is a Stamina Type released by Hasbro as part of the Burst System as well as the Dual Layer System. It was released in western countries as a part of the Jormuntor J2 & Fengriff F2 Dual Pack for CAD$19.99 in Canada, USD$14.99 in the United States, and AUD$24.99 in Australia.
Energy Layer - Jormuntor J2
Main article: Energy Layer - Jormuntor J2
In-depth information for Hasbro’s Jormuntor J2 Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - Infinity
Main article: Forge Disc - Infinity
Infinity features a round, thick, sharp edged and warped design meant to recreate the look of a Mobius Strip. Like Ring, almost all of Infinity's weight is focused on the perimeter creating a high Outward Weight Distribution (OWD) and Flywheel Effect for Stamina Combinations and the round design allows for some Life-After-Death. However, like Ring, the high Outward Weight Distribution (OWD) increases the risk of Bursts as the Disc and Performance Tip will resist changes in spin speed while the Layer is more likely to stop, leading to teeth skipping and Bursts.
Performance Tip - Cycle
Main article: Performance Tip - Cycle
Cycle features a low angle cone tip akin to Survive, but differs by having a free-spinning disc above the tip, akin to Metal Fight Beyblade's Eternal Defense 145, the housing of which also extends down around the tip creating a free spinning ring like an inverse Gyro. In theory, the disc is meant to contact the stadium floor when the Beyblade is off balance and bring it back upright while minimizing Stamina loss due to the disc's free spinning nature. In practice however, the disc does little to stabilize a Combination and causes Stamina loss despite the free spinning nature as pressure at an angle, which is created by a listing Beyblade, creates resistance and makes the disc lock up. While the secondary point of contact created by the disc can create some level of KO resistance equal to Orbit, the resistance caused by the disc locking up increases the risk of Bursts, unlike Orbit which increases Burst resistance.