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As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
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Khalzar K3 2Glaive Orbit is a TYPE-Type Beyblade as part of the Burst System. It was never actually released as it was just an old beyblade Suoh had.

Energy Layer: PARTNAME

Main article: Energy Layer - Khalzar K3

In-depth information for Hasbro’s Khalzar K3 Energy Layer will be placed here once drafting has been completed for it. Please be patient.

Forge Disc: PARTNAME

Main article: [[Forge Disc - 2

]]
2, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion with "2" shaped molding on either side of the protrusion. 2 has a standard weight distribution and an average weight among Core Discs, these features allow it to act as a "Jack-of-All-Trades", capable of performing well in any type of Combination. While other Core Discs such as 4 and 7 can work better for Attack, Defense and Stamina, 2 works as an excellent alternative if those Core Discs are unavailable. Glaive is one of the most common frames in Evolution/God and it's on Wyvron W3, Jinnius J3, And Kinetic Satomb S3.

Performance Tip: PARTNAME

Main article: Performance Tip - Orbit

Orbit features a free rotating plastic ball tip with a diameter equal to Massive, surrounded by a three tabbed ring. In theory, the wider tip would increase a Beyblade's Knock-Out Defense by having greater surface area and friction, however, in practice the free rotating nature of the ball reduces most of the Knock-Out Resistance given by the surface area of the ball. Like other ball based Defense Performance Tips, the tabs around Orbit are meant to act as brakes against Knock-Outs at the cost of Stamina by striking against the stadium floor, however, the large diameter makes such contact rare. If hard launched, Orbit creates an aggressive movement pattern early in the battle, bringing the Beyblade to the Tornado Ridge.

While these features may imply that Orbit-based Combinations would be easy to Knock-Out, in reality the heavy weight of SwitchStrike/God Layers and Core Discs compensate for the rotating ball. Furthermore, the free rotating tip increases the Burst Resistance of an Orbit-based Combination and Orbit consistently has a stronger spring lock than Atomic which further improves Burst Resistance.

In addition to the Defense properties, Orbit also features high Stamina as the free rotating nature reduces friction with the stadium floor, the wide ball tip keeps a Combination stable and thus prevents scraping.

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