- This article is about the Hasbro release. For the Takara Tomy release, see Beat Kukulcan 7Under Hunter.
|This article is considered a Provisional Article.|
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
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Khalzar K3 7Under Hunter is an Attack Type Beyblade released by Hasbro as part of the Burst System as well as the SwitchStrike System. It was released in western countries as a SwitchStrike Starter Pack for CAD$17.99 in Canada, USD$12.99 in the United States, and AUD$24.99 in Australia.
Energy Layer - Khalzar K3
- Main article: Energy Layer - Khalzar K3
In-depth information for Hasbro’s Khalzar K3 Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - 7
- Main article: Forge Disc - 7
7, like other odd numbered Core Discs, is an asymmetrical, elliptical disc that can facilitate a Disc Frame. 7 is designed similar to Gravity or Heavy, with seven designs jutting out that resemble the number "7". At first glance, the Disc looks unbalanced, but in reality, two of the sections on one side being halves makes it balanced. 7 is one of the heaviest Discs thus far, outclassed only by 10 and 0, and has a ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential without the severe Burst Risk of 8. With the use of Disc Frames, 7 can be used to great effect in any Combination.
Disc Frame - Under
- Main article: Disc Frame - Under
Under features a diamond shape with clockwise protrusions on each corner, akin to Force or Cross, at a downward angle. This shape is meant to increase Burst Attack during Disc-to-Layer contact in Right-Spin Combinations. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare and the direction of the protrusions reduces recoil when used on Left-Spin Combinations. While the round shape of the Frame may imply high Life-After-Death, the downward angle of the protrusions creates a perimeter too rough to aid in Life-After-Death in Defense and Stamina Combinations like Cross and Glaive. However, Under is one of the heavier Frames in the metagame, which grants high Attack potential when paired with Core Discs such as 0 or 7.
Performance Tip - Hunter
- Main article: Performance Tip - Hunter
Hunter features a flat rubber tip with a circular depression in the center, akin to Xtreme, that sits at the standard height.
The surface area to friction ratio of Hunter creates a moderately aggressive, easy to control in a Banking Shoot, movement pattern. In terms of speed, Hunter is faster than Accel and Zephyr but slower than Xtreme, Hold and a worn Variable. Hunter's speed allows for strong attacks and its high friction creates less chances of losing the Banking Pattern in battle which would make it an excellent choice for Attack Combinations.
However, Hunter has four major weaknesses. First, the high friction of the rubber means that Hunter has incredibly low stamina, which when combined with the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Second, the high friction means that Hunter resists changes to the Beyblade's spin from contact with the opponent, thus more force is taken by the teeth in Takara Tomy Layers or the slopes in Hasbro Layers, increasing the chances of Self-Bursts. Third, Hunter will wear down with use, decreasing its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones. Finally, even in mint condition, the small surface area means that Hunter will settle to the center incredibly quickly, too quickly for Attack Combinations, however, when paired with parts with high Outward Weight Distribution (OWD), this weakness does not apply. While Hunter features high Knock-Out Resistance when settled, higher than Defense or Bite, its Stamina is too low for it to be viable.