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Legend Spryzen S3 4Cross Guard is a Defense Type Beyblade released by Hasbro as part of the Burst System as well as the SwitchStrike System. It was released in western countries as a part of the Shadow Snake Pit Battle Set.
Energy Layer - Legend Spryzen S3
Main article: Energy Layer - Legend Spryzen S3
In-depth information for Hasbro’s Legend Spryzen S3 Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - 4
Main article: Forge Disc - 4
4, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features two protrusions, one molded into the shape of a "4" and the other molded into the shape of the Roman Numeral "IV". The protrusions extend further from the center more than other Core Discs which grants 4 high Outward Weight Distribution (OWD) and subsequent Stamina potential. As a Core Disc, 4 is comparatively heavier than regular Forge Discs such as Heavy and Gravity which grants higher Knock-Out Resistance and the ability to facilitate Disc Frames can add characteristics such as Life-After-Death with Cross or Glaive. While 7 has greater Stamina, 4's Stamina is still comparable.
Disc Frame - Cross
Main article: Disc Frame - Cross
Cross features a diamond shape with protrusions on each corner, akin to Force, at an upward angle. While too small to come into contact with the opponent's Layer, the relatively round shape of Cross grants the highest Life-After-Death out of all other Disc Frames in the meta game at the time of writing and the upwards angle of the protrusions ensures that they will not scrape against the stadium floor.
Performance Tip - Guard
Main article: Performance Tip - Guard
Guard features a ball shaped tip surrounded by a downward facing dish that freely moves vertically, akin to Zero-G Beyblade's E230 Track. In theory the dish is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright, acting as brakes to prevent a Knock-Out while the vertical movement of the dish is meant to prevent Stamina loss. In practice however, the vertical movement prevents the dish from Stabilizing a Combination on the shallow curvature of the stadium and because the dish does not spin freely, it causes the Beyblade to accelerate instead of stopping which worsens Destabilization further.
Unlike other ball based Performance Tips, Guard's tip does not features any tabs as their purpose had been integrated into the dish. However, the relatively smooth rim of the dish and its vertical movement nullifies most of its Knock-Out Resistance with greater Stamina loss and the small diameter of the tip does little to stop the Beyblade. While the smooth ball would imply greater Stamina than Defense, the aforementioned dish nullifies any Stamina benefit.