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This article is about the Hasbro release. For the Takara Tomy release, see Legend Spriggan 7 Merge.

Legend Spryzen S3 7 Merge is a Balance Type Beyblade released by Hasbro as part of the Burst System as well as the SwitchStrike System. It was released in western countries as a SwitchStrike Starter Pack for CAD$17.99 in Canada, USD$12.99 in the United States, and AUD$24.99 in Australia.

It is the successor to Spryzen S2 Knuckle Unite and is succeeded by Spryzen Requiem S3 0 Zeta.

Energy Layer - Legend Spryzen S3

Legend Spryzen S3 (E1031;Render)
Main article: Energy Layer - Legend Spryzen S3

Hasbro's Legend Spryzen S3 is virtually unchanged from Takara Tomy's Legend Spriggan with the same Dual-Spin capabilities. Legend Spryzen S3 is a Balance Type Energy Layer made from four large blades, two of which feature faces on them which are meant to represent the Layer's namesake. As part of the SwitchStrike System, Legend Spryzen S3 features the following gimmicks: metal in the form of an irremovable God Chip and Dual-Spin.

Due to the asymmetrical design of the Energy Layer, the performance of Legend Spryzen S3 changes depending on the spin direction.

In Right-Spin Mode, the primary points of contact are the black blades which are sloped to facilitate Upper Attack. While the intended Upper Attack has some success, due to the thickness of the blades however, contact is more likely to be made on the tips of the blades, producing Spike Attack and subsequent high Burst Attack. However, due to how the black blades are shaped and how compact they are, Legend Spryzen S3 can only be used on high friction and high speed rubber Tips such as Xtreme or else the Combination will Self-Burst.

In Left-Spin Mode, the primary points of contact are the flat faces of the clear blades which are meant to create Smash Attack. However, due to the nature of the Burst System, such a heavy recoil design creates a high Self-Burst risk instead. While Left-Spin Mode can work against other Left-Spin Layers, Right-Spin Mode has greater success overall.

Due to the high recoil design of the blades, Legend Spryzen S3 is ill-suited for Stationary Combinations, however, the heavy weight of the Layer, shape of the blades and the strong teeth of Legend Spryzen S3 make this Layer a top-tier choice in Attack Combinations.

Forge Disc - 7

Disk7Render
Main article: Forge Disc - 7

7, like other odd numbered Core Discs, is an asymmetrical, elliptical disc that can facilitate a Disc Frame. 7 is designed similar to Gravity or Heavy, with seven designs jutting out that resemble the number "7". At first glance, the Disc looks unbalanced, but in reality, two of the sections on one side being halves makes it balanced. 7 is one of the heaviest Discs thus far, outclassed only by 10 and 0, and has a ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential without the severe Burst Risk of 8. With the use of Disc Frames, 7 can be used to great effect in any Combination.

Performance Tip - Merge

MergeRender
Main article: Performance Tip - Merge

Merge features a six pointed flat rubber tip with a sharp plastic tip in the center, that sits at the standard height. Like its predecessor Unite, when launched straight down into the stadium, the sharp tip in the center will keep the Beyblade stable and still in the center, preventing Stamina loss.

When a mint condition Merge is either knocked off balance by an opponent or launched at an angle, the rubber will make contact with the stadium, creating an aggressive movement pattern with speeds exceeding Xtreme due to the increased surface area created by the six points. However this aggressive movement is somewhat unreliable as the sharp center can slow it down in the center of the stadium or stop the movement entirely and the greater surface area cripples Stamina.

When worn however, instead of creating aggressive movement when struck, the rubber will instead act as brakes against a Knock-Out, at the cost of Stamina, before going back to stable from the sharp center.

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