|This article is considered a Provisional Article.|
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.
Leopard L4 12Lift Destroy-S is an Attack Type Beyblade released as part of the Burst System as well as the SlingShock System. It was released in western countries as a part of the Silver-X Jormuntor J4 & Leopard L4 Dual Pack.
Energy Layer - Leopard L4
Main article: Energy Layer - Leopard L4
Leopard L4 is a symmetrical Attack Type Energy Layer that features a leopard head on either side, meant to represent the Layer's namesake; the Leopard, each head having a large mouth lined with red "teeth". As part of the Cho-Z Layer System, Vise Leopard features metal in its design, in this case; the leopard heads are made of metal. The inclusion of metal makes Vise Leopard heavier than most SwitchStrike/God Layers. Leopard L4 also features a gimmick; the top half of the Layer is spring-loaded for it to "bite" onto the opponent.
Theoretically, the opponent's Layer would slip into the gap in the perimeter of Leopard L4 and become caught on the red "teeth", which are made of rubberized plastic, stopping the opponent's Layer and creating Burst Attack potential. In practice however, the gap in Leopard L4 is too small for any opposing Layers' protrusions to be caught in, the teeth are too small to grip into the opponent's Layer and the spring used in the Layer itself is too strong to move up during impact. As such, Leopard L4 features poor recoil, making it ill-suited for Attack Combinations. However, for the Takara Tomy release of Vise Leopard, the three strong teeth and fairly round shape of the Layer can create moderate Defense potential.
Forge Disc - 12
Main article: Forge Disc - 12
12, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three protrusions with the center protrusion in each set featuring molding in the shape of a "12" and four holes in the center, akin to 6. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same height, such contact is rare. Furthermore, 12's design is so aggressive that there have been numerous cases of the Disc severely damaging Layers that collide with it. Finally, 12 is the lightest Disc at the time of writing, lighter than even Armed which severely hinders Attack, Defense and Stamina potential. While the light weight would create high Burst resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst resistance obsolete.
Disc Frame - Lift
Main article: Disc Frame - Lift
Lift is a thick Frame with numerous protrusions to give it a rough perimeter. The thickness of the Frame is meant to accommodate Lift's gimmick; the Frame can be flipped to expose a different perimeter for an "Attack Mode" and a "Defense Mode", akin to Zero-G Beyblade's SA160 track.
Lift's "Defense Mode" features a round perimeter akin to Bump which is meant to parry hits from the opponent and reduce recoil during Disc-to-Layer contact while Lift's "Attack Mode" features a perimeter akin to Under which is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. Despite the ineffective gimmick, Lift's size makes it the heaviest Frame at the time of writing, heavier than Bump, which grants high Attack potential when paired with Core Discs such as 7, 10 and 0.
However, Lift's size also makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Combinations scrape even at relatively high spin velocities. Even on Destroy Combinations, where Destroy's design would prevent tipping over, this risk is still heavily present. Furthermore, both modes have perimeters too rough to add Life After Death, further exacerbating the Stamina issue further.
Performance Tip - Destroy-S
Main article: Performance Tip - Destroy-S