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Lightning L-Drago 10Reach Zephyr' (ライトニングエルドラゴ・テンリーチ・ゼファーダッシュ, Raitoningu Erudorago Ten Rīchi Zefā Dasshu) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System. It was released in Japan on October 19th, 2019 for 1080円 as one of the prize Beyblades in Random Booster Vol. 17 Tact Longinus.12E.T' Sou.

Energy Layer - Lightning L-Drago

Main article: Energy Layer - Lightning L-Drago
In-depth information for Takara Tomy's Lightning L-Drago Energy Layer will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - 10

Main article: Forge Disc - 10
10, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features five protrusions, each molded into the shape of a "10". The protrusions extend further from the center more than other Core Discs which grants 10 high Outward Weight Distribution and subsequent Stamina potential. Furthermore, the size of the protrusions makes 10 one of the heaviest Core Discs at the time of writing, heavier than 7 but less than 0, and grants an ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential. With the use of Frames, 10 can be used to great effect in any Combination.

Disc Frame - Reach

Main article: Disc Frame - Reach
Reach features a round design with six large, clockwise blades, three of which are situated higher and three of which are situated lower on the Frame. This aggressive shape is designed to increase Burst Attack during Disc-to-Layer contact in Right-Spin Combinations. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare and the direction of the blades reduces recoil when used on Left-Spin Combinations. While the round shape of the Frame may imply high Life After Death, the lower position of three of the blades creates a perimeter too rough to aid in Life After Death in Defense and Stamina Combinations compared to Cross and Glaive. However, Reach is one of the heavier Frames in the metagame, which grants high Attack potential when paired with Core Discs such as 0 or 7.

Performance Tip - Zephyr'

Main article: Performance Tip - Zephyr'
Zephyr' features a hollow plastic flat tip with a small diameter, akin to Hole Flat from Metal Fight Beyblade, and sits at the standard height. Compared to Accel, the diameter of Zephyr' is slightly larger. The center of the Driver also contains an embossed logo featuring a stylized letter "Z" for easy differentiation from other Drivers. Due to the surface area, Zephyr' will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Zephyr' is comparable to Accel, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Zephyr' is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations.

However, Zephyr''s plastic construction is also a weakness as Attack Combinations using Zephyr' can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Zephyr' is liable to Self-Knock-Outs. Finally, due to Zephyr''s hollow construction, the Driver is liable to denting in the case of Disc-to-Driver contact after a Burst.

However, unlike its predecessor, Zephyr' features a much thicker spring in its locking mechanism, increasing Zephyr''s Burst resistance and significantly reducing the risk of Driver damage.

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