|This article is considered a Provisional Article.|
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.
Energy Layer - Luinor L4
Main article: Energy Layer - Luinor L4
Luinor L4 is a wide Energy Layer designed for Left-Spin Attack that features five dragon heads, representing the anime's rendition of this Layer's beast; a dragon, with one in the center of the Layer and four that line each of the wings that make up the points of contact, creating a diamond and thus aggressive and high recoil design. The snouts of the dragons and the tip of each wing are molded into the shape of spear heads which are meant to represent this Layer's Japanese namesake; the Roman Soldier Longinus of Christian Mythology who stabbed Christ with a lance.
As part of the Cho-Z Layer System and like previous Luinor/Longinus Layers, Bloody Longinus features metal in its design; in this case, each of the outer dragon heads are made of metal. The inclusion of metal makes Bloody Longinus heavier than most SwitchStrike/God Layers.
The heavy weight of Bloody Longinus' metal dragon heads generate high inertia which increases the Layer's KO and Burst potential. However, the Left-Spin nature of Luinor L4 means that it and a Right-Spin opponent's Layer will spin together like gears if they are of similar spin speed, which heavily reduces recoil and the rate of Bursts. However, the recoil-heavy diamond shape can still create strong KO potential, though not to the degree of Luinor L3, in Opposite-Spin battles and makes Luinor L4 outclass its predecessor in Burst Attack potential in Left-Spin vs. Left-Spin battles. Furthermore, Luinor L4 is very wide in shape, which increases its Attack range and allows greater room for error in Banking Patterns. While the opposite spin allows for some degree of Spin Equalization, it is not to the degree of Drain Fafnir, Geist Fafnir, and Spriggan Requiem.
The Takara Tomy release of Bloody Longinus features three teeth of medium-high length that are capable of withstanding the recoil this Layer produces, even against another Left-Spin opponent, as the heavy weight further increases Burst Resistance as the Layer's higher inertia can better resist teeth skipping.
Like many other Cho-Z Layers, Bloody Longinus is unbalanced which increases the risk of Bursts, is liable to break Banking Patterns and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.
Forge Disc - 13
Main article: Forge Disc - 13
13, like most other odd numbered Core Discs, is asymmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features four protrusions with molding to create the shape of a "13" with one side featuring a greater number of molding lines, though too shallow to create any noticeable imbalance. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same or very similar heights, such contact is rare. Compared to other Core Discs, 13 is one of the lightest, even lighter than 6. This light weight severely hinders 13's Attack, Defense and Stamina potential and while the light weight would create high Burst resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst resistance obsolete.
Performance Tip - Jolt-S
Main article: Performance Tip - Jolt-S
Jolt-S is a rubber-based Performance Tip that features a wide rubber-flat tip, akin to a mix between Xtreme and Metal Fight Beyblade's Extreme Flat, unlike the standard Jolt, which is a mix of Xtreme and Spiral. As a part of the SlingShock System, Jolt-S has a manual mode-change, allowing it to switch from "Battle Ring Mode" to "SlingShock Mode".
In "Battle Ring Mode", Jolt-S performs on its rubber-flat tip. Due to the surface area to friction ratio, Jolt-S will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area makes Jolt-S faster than Xtreme and as fast as Merge when launched or struck at an angle. Jolt-S’ high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations.
In "SlingShock Mode", there is no change in the tip itself, aside from an increase in height. Because of this, "SlingShock Mode" only creates a high risk of destabilization due to the aforementioned increase in height. Of the two modes, "Battle Ring Mode" has the greater success.
Like any other rubber-based Performance Tip, Jolt-S has three major weaknesses:
Firstly, the high friction of the rubber means that Jolt-S has incredibly low Stamina. Furthermore, the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further, unless heavy Forge Discs such as 0 are used along with Jolt-S.
Secondly, the high friction also means that Jolt-S resists changes to the Beyblade's spin from contact with the opponent, thus more force is transferred the slopes in Hasbro's Energy Layers, increasing the chances of Self-Bursts.
Lastly, Jolt-S will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.
Unlike Takara Tomy's Jolt, Hasbro's Jolt-S does not feature the six spikes and is instead wider to create greater aggression, though the six spikes are engraved onto the rubber tip to simulate the appearance of the standard Jolt.