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Mad Minoboros Boost Variable (マッドミノボロス・ブースト・ヴァリアブル, Maddo Minoborosu Būsuto Variaburu) is an Attack Type Beyblade that's a part of the Burst System as well as the Dual Layer System. As a video game-exclusive Beyblade, it was never released.

Energy Layer - Mad Minoboros[]

Main article: Energy Layer - Mad Minoboros

Takara Tomy's Mad Minoboros is an Attack Type Layer, based on the Greek legend of the Minotaur. It has a shape similar to the original Minoboros, but it is more aggressive in design, with the blades being more curved and flared out. It still retains a similar imbalance, however, unlike Minoboros, this Layer has less Stamina due to its more aggressive design traits. Despite the design however, this Layer does not have as many major attack points as its predecessor and therefore is not as good at Burst Attack as the original. Mad Minoboros features strong teeth to the point of "sticking", it does little to compensate for the poor performance.

Forge Disc - Boost[]

Main article: Forge Disc - Boost

Boost is a circular Forge-Disc with six small downward sloping blades present around its perimeter. In theory, the blades are meant to produce Down Force in Right-Spin to increase the grip of the Beyblade on the stadium floor by pushing air downward and create Upper Force in Left-Spin which would decrease the friction between the Beyblade and the stadium floor by pushing air upwards. In reality however, due to the small size of the blades, the Down/Upper Force created is negligible and the said blades serve no other purposes other than drastically reducing the Life-After-Death of Boost. Furthermore, Boost has a light weight even for a non-Core Disc and a poor weight distribution making it a poor choice for Attack, Defense and Stamina Combinations.

Performance Tip - Variable[]

Main article: Performance Tip - Variable

Variable features a rubber tip, made up of two sets of rubber spikes, that begins at standard height. The spikes are meant to wear down and break off with use so unlike most other rubber tips, Variable will become more aggressive instead of less aggressive over time.

When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly.

When launched after the first set of teeth have given way to the second set of fourteen spikes, Variable's speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. However, that same speed and diameter increase makes Variable incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, Variable does not wear out as quickly at this stage. Of the stages, this stage of Variable is considered the best.

When the second set of spikes break off, what's left is a solid base of rubber. At this point Variable's speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks when it begins to slow down.

When this tip loses teeth, it does become shorter as a result, granting Attack combinations Destabilization potential. Furthermore, due to the wide base, Variable has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization combinations.

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