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This article is about Hasbro's Pro Series release. For Hasbro's HyperSphere release, see Master Devolos D5 Generate-H. For the Takara Tomy release, see Master Diabolos Generate.
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As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
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Master Devolos 12Turn Zeta is a Balance Type Beyblade released by Hasbro as part of the Burst System as well as the Pro Series System. It was released in western countries as a Pro Series Starter Pack for USD$20.99 in the United States. It is a remaster of the HyperSphere System Beyblade, Master Devolos D5 Generate-H from Beyblade Burst Rise.

GT Chip - Devolos

Main article: GT Chip - Evo Devolos

Hasbro's Pro Series Evo Devolos is virtually unchanged from Takara Tomy's Diabolos 2. As such, one should refer to the Diabolos 2 page for information on performance.

Layer Base - Master

Main article: Layer Base - Master (Pro)

Hasbro's Pro Series Master is virtually unchanged from Takara Tomy's Master. As such, one should refer to the Master page for information on performance.

Forge Disc - 12

Main article: Forge Disc - 12

12, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three protrusions with the center protrusion in each set featuring molding in the shape of a "12" and four holes in the center, akin to 6. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same height, such contact is rare. Furthermore, 12's design is so aggressive that there have been numerous cases of the Disc severely damaging Layers that collide with it. Finally, 12 is the lightest Disc at the time of writing, lighter than even Armed which severely hinders Attack, Defense and Stamina potential. While the light weight would create high Burst Resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst Resistance obsolete.

Disc Frame - Turn

Main article: Disc Frame - Turn

Turn features a gimmick similar to Lift, which has a “Defense Mode” which which is meant to parry hits from the opponent and reduce recoil during Disc-to-Layer contact and an “Attack Mode” which is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. Despite the ineffective gimmick, Turn is one of the heaviest frames, heavier than Lift and Bump but lighter than Wall, which grants high attack potential without the scrape risk when paired with heavy discs such as 0.

Performance Tip - Zeta

Main article: Performance Tip - Zeta

Zeta features an adjustable tip at a standard height with three settings, Attack, Defense, and Stamina, akin to the Original Series's Flame Change Base or the Metal Saga's Delta Drive Performance Tip.

The Attack Setting features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this setting, Zeta will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta's Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta's Attack Setting is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.

The Defense Setting features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta's Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Setting's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta's Defense Setting highly susceptible to Knock-Outs.

The Stamina Setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta's Stamina Setting will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

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