- This article is about the Hasbro release. For the Takara Tomy release, see Neptune Armed Zephyr.
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As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
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Nepstrius Armed Zephyr is a Balance Type Beyblade released by Hasbro as part of the Burst System. It was released in western countries as a part of the Nepstrius & Roktavor Dual Pack for CAD$19.99 in Canada, USD$14.99 in the United States, and AUD$24.99 in Australia.
Energy Layer - Nepstrius
Main article: Energy Layer - Nepstrius
In-depth information for Hasbro’s Nepstrius Energy Layer will be placed here once drafting has been completed for it. Please be patient.
Forge Disc - Armed
Main article: Forge Disc - Armed
Armed is a symmetrical Forge Disc with six round shield-like protrusions and engravings along with two bumps on either side that make room for the Forge Disc's slots. While it has a bulky appearance implying a heavy weight, in reality it is actually very light due to how hollow it is. Armed’s lightness gave it the greatest Burst Resistance of any Forge Disc at the time while the relatively smooth surface reduced recoil when struck if paired with a Performance Tip with poor Stability. However, this same lightness severely reduced Knock-Out Defense and Stamina as a trade-off.
Performance Tip - Zephyr
Main article: Performance Tip - Zephyr
Zephyr features a hollow plastic flat tip with a small diameter, akin to Hole Flat from Metal Fight Beyblade, and sits at the standard height. Compared to Accel, the diameter of Zephyr is slightly larger. The center of the Driver also contains an embossed logo featuring a stylized letter "Z" for easy differentiation from other Drivers. Due to the surface area, Zephyr will create an aggressive, and if launched at an angle, somewhat easily controllable movement pattern. In terms of speed, Zephyr is comparable to Accel, capable of reaching and stalling on the Tornado Ridge. Due to the plastic construction, Zephyr is an excellent choice for both Mobile Stamina and Attack/Stamina Balance Combinations.
However, Zephyr's plastic construction is also a weakness as Attack Combinations using Zephyr can lose their Banking Pattern somewhat easily, especially if the Combinations are unbalanced. Furthermore, the low friction means that Zephyr is liable to Self-Knock-Outs. Finally, due to Zephyr's hollow construction, the Driver is liable to denting in the case of Disc-to-Driver contact after a Burst.