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Nepstrius N2 Jerk Impact, known as Nova Neptune Jerk Impact (ノヴァネプチューン・ジャーク・インパクト, Noba Nepuchūn Jāku Inpakuto) in Japan, is an Attack Type Beyblade released as part of the Burst System as well as the Dual Layer System. It was released in Japan on December 28th, 2016 for 972円 as one of eight possible Beyblades in Random Booster Vol. 5 Gigant Gaia.Q.F.
Energy Layer - Nepstrius N2
Main article: Energy Layer - Nepstrius N2
Nepstrius N2, like its predecessor Nepstrius, is a Balance Type Energy Layer that has an overall round shape. Its design consists of six sloped wave-like blades; three of which are large and are made of clear plastic, and the other three are smaller and are made of colored plastic. Unlike Nepstrius; in which two sideways heads on either side are featured in the center, the center of Nepstrius N2 features two downward profile faces on either side; with one of them wearing a crown, representing the Layer's Takara Tomy namesake; Neptune, the god of the sea in Roman Mythology.
Unlike its Takara Tomy predecessor Neptune, Nepstrius N2 has some recoil due to the shape of its sloped blades. As such, it does not have as much Defense capabilities as Neptune. While it is decent in terms of Stamina, other Layer such as Jormuntor J2/Silver-X Jormuntor J4 and Dark Deathscyther are better options. Furthermore, Nepstrius N2 also has sub-par Attack, making it outclassed and ill-suited for Attack Combinations as well.
For the Takara Tomy release of Nova Neptune, its four teeth further aggravate this issue; three of which are short in length, and only the second-to-last tooth is medium in length. This creates a high Burst risk that can be greatly reduced through the use of Performance Tips with a strong spring such as Zephyr' or Destroy'. Despite the release of these Performance Tips, due to Nova Neptune's weak performance, it is rendered outclassed by its predecessor Neptune.
Forge Disc - Jerk
Main article: Forge Disc - Jerk
Jerkis a round, thick and symmetrical Forge Disc that features a round perimeter made of soft plastic that's attached to the Forge Disc via screws, akin to Magnum and Polish. The soft plastic perimeter features two shield-like bumpers that are placed behind the Forge Disc's prongs. Unlike most Forge Discs, Jerk features a "Bound Defense" gimmick; in this case, the bumpers are designed to push inwards.
Upon impact, during Disc-to-Layer contact, the bumpers will theoretically bend inwards to absorb the shock of the impact and reduce recoil. In practice, this gimmick is rather dysfunctional. First, due to how rare Disc-to-Layer contact occurs, Jerk will rarely make contact with the opponent. Second, Jerk is rather hollow, creating poor Stamina despite the Forge Disc being round in shape. Lastly, the soft plastic bumpers hardly have any flexibility. This, combined with the Forge Disc's short distance between the stadium floor makes Jerk unsuitable for Defense and Stamina Combinations.
Performance Tip - Impact
Main article: Performance Tip - Impact
Impact features a star-like rubber tip, with three points. The plastic of the Performance Tip extends between these three points on the rubber tip, filling in the space left by the rubber tip.
However, these plastic fillers cause Impact to be hard to control and effectively reduce its Stamina, due to the fact that two different surfaces are contacting the stadium simultaneously as well as successively, effectively worsening the friction with no real benefit compared to a Performance Tip like Xtreme. Consequently, as a flat tip, the ridge on the perimeter that comes in contact with the stadium floor always gets halted at each change of material: speeding up with the rubber, then slipping and slowing down with the plastic, and so forth.
Impact has three rubber points with three plastic points filling in the gaps between the rubber the plastic makes Impact’s movements uncontrollable. The two different surfaces contacting the stadium simultaneously worsens the Stamina significantly. The rubber making contact with the stadium increases speed, then when the plastic makes contact it slows and decreases grip with the stadium. Because of this, it is not recommended for any Combination.