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Noctemis N3 1'Hit Wedge, known as Twin Nemesis 1'Hit Wedge (ツインネメシス・ワンダッシュヒット・ウェッジ, Tsuin Nemeshisu Wan Dasshu Hitto Wejji) in Japan, is a Stamina Type Beyblade released as part of the Burst System as well as the God Layer System. It was released in Japan on October 20th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 12 Dead Hades.11T.Z'.

Energy Layer - Noctemis N3

Main article: Energy Layer - Noctemis N3
Noctemis N3 is an Attack Type Layer that features an overall elliptical design, akin to the Flash Metal Wheel from Metal Fight Beyblade. One side of the Layer features a face, meant to represent the Layer's Japanese namesake; Nemesis, Greek Goddess of Revenge. As part of the SwitchStrike/God Layer System, Noctemis N3 features a gimmick; the Layer can be set in two different modes, Smash/Colossus Mode and Upper Mode.

In Smash/Colossus Mode, the primary point of contact is a downward slope, meant for Force Smash. While the intended Force Smash can occur, the effect is inconsistent and is liable to destabilizing the Noctemis N3 Combination instead of the opponent.

In Upper Mode, the primary point of contact is an upward slope, meant for Upper Attack. Due to the height of the Layer, the opponent’s Layer is likely to contact the slope which will tilt and destabilize the opponent’s Combination, reducing their Stamina and increasing their risk of Bursts from the recoil of Noctemis N3’s elliptical shape. Of the two modes, Upper Mode has greater success.

To compensate for the recoil, Twin Nemesis features tall teeth on the Japanese release and the Upper Mode can mitigate excessive recoil and subsequent Self-Burst risk. Furthermore, the design of the gimmick focuses weight towards the perimeter, granting the Layer high Outward Weight Distribution and subsequent Stamina. As such, Twin Nemesis is ideal for Attack Combinations with mobile Tips with high Stamina such as Accel or Iron.

Forge Disc - 1'

Main article: Forge Disc - 1'
1', like other odd numbered Core Discs, is asymmetrical and elliptical in order to facilitate a Disc Frame. One side features two small sword-tip like protrusions and the other side features the same protrusions along with a single, larger protrusion of the same shape. 1''s gimmick, like its predecessor 1, is that it is highly unbalanced, it achieves this by having the side with the larger protrusion being more filled in with metal than the other, akin to Quarter. This weight distribution has two primary uses: The first is to increase the Burst Attack of Attack Combinations by generating momentum like a flail which is further enhanced by the heavy weight of 1'. The second is to make a Combination using an unbalanced Layer such as Buster Xcalibur more properly balanced by aligning the heavier side opposite the the heavier side of the Layer which increases Stamina and Burst resistance.

Compared to Quarter1' has greater success in Attack Combinations and has proven capable of increasing the rate of Bursts. However, the same imbalance makes 1' unsuitable for Stamina or Defense as the more unbalanced a Combination is, the easier it is to Burst and the faster it loses Stamina. Furthermore, the imbalance slows down Mobile Attack Combinations, making it better suited for Stationary Attack Combinations.

Compared to 1, 1' is slightly heavier which theoretically creates a greater unbalanced effect and greater synergy with the Xcalius/Xcalibur line of Layers. In practice, the only minimal weight increase does not noticeably effect performance compared to its predecessor.

Disc Frame - Hit

Main article: Disc Frame - Hit
Hit features a single protrusion on one side of the Frame, akin to 1. Such a shape is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. While the round shape of the Frame may imply high Life After Death, the protrusion warps the perimeter and reduces Life After Death potential compared to Cross and Glaive and compared to Frames such as Meteor and Bump, Hit is too light to aid in Attack Combinations.

Performance Tip - Wedge

Main article: Performance Tip - Wedge
Wedge features a tall low angled cone tip made of metal, akin to a combination of Survive and Metal Sharp from Metal Fight Beyblade, that sits at a standard height. The Stamina of such shapes is further bolstered by the low friction of the metal which also theoretically increases the Burst resistance of any Wedge-based Combination. These features grant Wedge high Stamina potential, which would make it an excellent choice for Stamina Combinations. However, Wedge has two major weakness that make it a huge risk in competitive play, the low friction of the metal and the weight distribution of the Tip itself.

Due to how little friction there is between the metal tip and the stadium floor, Wedge is liable to be both Destabilized easily and easily KO'd. While the Tip may seem to be comprised mostly of metal and thus heavy to create a stable low center of gravity, the metal in Wedge is in fact hollow which limits weight. Furthermore, Wedge itself is unbalanced which creates erratic movements that increases Burst risk and drains Stamina.

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