Absorb (アブソーブ, Abusōbu) is a Performance Tip released as part of the Burst System as well as the Cho-Z Layer System. It debuted with the release of the B-122 Starter Geist Fafnir 8' Absorb on September 22nd, 2018.
Absorb features a spring-loaded sharp tip of a small diameter surrounded by a free-spinning ring, akin to a combination of Revolve and Nothing. The sharp tip of Absorb provides low friction with the stadium floor, resulting in high Stamina and Burst Defense properties. The wide diameter of the ring gives Absorb high precession time and Spin-Equalization potential in opposite spin match-ups. Compared to similar Performance Tips, Absorb's precession time is equal to Revolve's but lower than Eternal's.
The spring-loaded tip has two purposes, the first is to prevent harsh impacts against the stadium floor from launch, preventing accidental Self-Knock-Outs from bouncing. The second is that when the tip is fully depressed, the center sharp tip is retracted and the ring is locked in place, creating a hollow flat tip with aggressive movement akin to Zephyr. However, without a mechanism to keep the spring compressed, this aggressive movement only happens briefly upon first landing.
Use in Stamina/Defense Combinations
Absorb can be used in the Stamina/Defense Combination Archer Hercules/Hell Salamander (Defense Mode) 7/10 Absorb. The high Stamina of Archer Hercules/Hell Salamander is bolstered by 7/10 and Absorb's precession. The Combination is also resistant against Attack Combinations by Archer Hercules/Hell Salamander's low recoil and strong teeth and 7/10's heavy weight.
Use in Spin-Equalization Combinations
Absorb can be used in the Spin-Equalization Combination Geist Fafnir/Spriggan Requiem/Hell Salamander (Defense Mode) 7/10 Proof/Cross/Glaive Absorb. Geist Fafnir/Spriggan Requiem/Hell Salamander's Knock-Out resistance is bolstered by the weight of the 7/10 Disc while the heavy weight and teeth of the Layer and the free-spinning and plastic nature of the Tip compensates for the increased Burst risk of using heavy Discs. When spinning opposite to the opponent, the rubber of Geist Fafnir/Spriggan Requiem and the low friction of the Absorb Tip allows for high amounts of Spin Equalization while the Life-After-Death of Proof/Cross/Glaive and Absorb allows the Combination to Out Spin its opponent.
Absorb's greater precession time makes it equal to Revolve and works well in both Stamina and Spin-Equalization Combinations. While still outclassed by Eternal and Bearing in these regards, Absorb is still an excellent alternative.
As such, Absorb is a welcome addition to any blader's collection.
- B-122 Geist Fafnir 8' Absorb
- B-132 Random Booster Vol. 14 Driger Fang.0.Xt - 02: Spriggan Requiem 7 Absorb
- B-140 Random Booster Vol. 15 Cosmo Valkyrie.11.Et Ten - 07: Buster Xcalibur Zenith Absorb
- B-00 Geist Fafnir 8'Proof Absorb (Saint Dragon Ver.)