Rise features a sharp tip surrounded by a downward facing plate that is not free spinning. In theory the plate is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright, acting as brakes to prevent a Knock-Out. In practice however, the vertical movement prevents the plate from Stabilizing a Combination on the shallow curvature of the stadium and because the plate does not spin freely, it causes the Beyblade to lose stamina instead of recovering which worsens Stamina.
However, the relatively smooth rim of the plate and its non-free spin nature makes greater Stamina loss and the small diameter of the tip does little to stop the Beyblade. While the sharp tip would imply high Stamina, the aforementioned plate nullifies any Stamina benefit and instead the plate is placed so low that it creates a high scrape risk.