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==Description==
 
==Description==
<onlyinclude>'''Zeta''' features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip.
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<onlyinclude>'''Zeta''' features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina/Balance, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip.
   
 
The Attack Setting features a rectangular flat tip, akin to [[Performance Tip - Quake|Quake]], albeit not slanted. Due to the surface area of this setting, '''Zeta''' will create a highly aggressive movement pattern with high speeds akin to [[Performance Tip - Quake|Quake]], however the rectangular shape makes '''Zeta'''<nowiki/>'s Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller combinations. Finally, without the slant in the tip, '''Zeta'''<nowiki/>'s Attack Setting is incapable of hopping and potentially creating Disk to Layer contact like [[Performance Tip - Quake|Quake]], which was already inconsistent in the original.
 
The Attack Setting features a rectangular flat tip, akin to [[Performance Tip - Quake|Quake]], albeit not slanted. Due to the surface area of this setting, '''Zeta''' will create a highly aggressive movement pattern with high speeds akin to [[Performance Tip - Quake|Quake]], however the rectangular shape makes '''Zeta'''<nowiki/>'s Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller combinations. Finally, without the slant in the tip, '''Zeta'''<nowiki/>'s Attack Setting is incapable of hopping and potentially creating Disk to Layer contact like [[Performance Tip - Quake|Quake]], which was already inconsistent in the original.
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The Defense Setting features a wide ball tip, akin to [[Performance Tip - Massive|Massive]], albeit without tabs. In theory, the wide ball tip would increase a Beyblade's defense by having greater surface area and friction, however in practice, '''Zeta'''<nowiki/>'s Defense Setting lags behind [[Performance Tip - Defense (Burst)|Defense]] and even [[Performance Tip - Massive|Massive]] in almost every aspect. On prior ball Performance Tips such as [[Performance Tip - Defense (Burst)|Defense]], tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of stamina, due to the lack of tabs, the Defense Setting's Knock-Out resistance lags behind [[Performance Tip - Massive|Massive]] which also had poor Knock-Out resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out resistance, this will make a Beyblade using '''Zeta'''<nowiki/>'s Defense Setting highly susceptible to Knock-Outs.
 
The Defense Setting features a wide ball tip, akin to [[Performance Tip - Massive|Massive]], albeit without tabs. In theory, the wide ball tip would increase a Beyblade's defense by having greater surface area and friction, however in practice, '''Zeta'''<nowiki/>'s Defense Setting lags behind [[Performance Tip - Defense (Burst)|Defense]] and even [[Performance Tip - Massive|Massive]] in almost every aspect. On prior ball Performance Tips such as [[Performance Tip - Defense (Burst)|Defense]], tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of stamina, due to the lack of tabs, the Defense Setting's Knock-Out resistance lags behind [[Performance Tip - Massive|Massive]] which also had poor Knock-Out resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out resistance, this will make a Beyblade using '''Zeta'''<nowiki/>'s Defense Setting highly susceptible to Knock-Outs.
   
The Stamina Setting features a flat tip with a small protrusion in the center, akin to [[Performance Tip - Fusion|Fusion]]. When launched parallel to the stadium, '''Zeta'''<nowiki/>'s Stamina Setting will spin on the protrusion, creating a stable, Stamina conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as [[Performance Tip - Accel|Accel]] before returning to balancing on the protrusion. While both [[Performance Tip - Fusion|Fusion]] and [[Performance Tip - Accel|Accel]] have acceptable levels of stamina due to their plastic construction, they lag behind Tips such as [[Performance Tip - Survive|Survive]], [[Performance Tip - Revolve|Revolve]] and [[Performance Tip - Atomic|Atomic]] due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as [[Performance Tip - Accel|Accel]] and [[Performance Tip - Xtreme|Xtreme]] due to the center protrusion which can also break the Banking Pattern.</onlyinclude>
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The Stamina or Balance Setting features a flat tip with a small protrusion in the center, akin to [[Performance Tip - Fusion|Fusion]]. When launched parallel to the stadium, '''Zeta'''<nowiki/>'s Stamina Setting will spin on the protrusion, creating a stable, Stamina conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as [[Performance Tip - Accel|Accel]] before returning to balancing on the protrusion. While both [[Performance Tip - Fusion|Fusion]] and [[Performance Tip - Accel|Accel]] have acceptable levels of stamina due to their plastic construction, they lag behind Tips such as [[Performance Tip - Survive|Survive]], [[Performance Tip - Revolve|Revolve]] and [[Performance Tip - Atomic|Atomic]] due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as [[Performance Tip - Accel|Accel]] and [[Performance Tip - Xtreme|Xtreme]] due to the center protrusion which can also break the Banking Pattern.</onlyinclude>
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==Overall==
 
==Overall==
 
While '''Zeta''' is in theory a highly versatile Tip with three different mode settings, in practice the alterations made to the tips of the Attack and Defense Settings makes them lag behind the originals. While the Stamina Setting may be an unchanged [[Performance Tip - Fusion|Fusion]], all three original Performance Tips were already outclassed in today's metagame.
 
While '''Zeta''' is in theory a highly versatile Tip with three different mode settings, in practice the alterations made to the tips of the Attack and Defense Settings makes them lag behind the originals. While the Stamina Setting may be an unchanged [[Performance Tip - Fusion|Fusion]], all three original Performance Tips were already outclassed in today's metagame.

Revision as of 07:45, May 4, 2018

Zeta (ゼータ, Zēta) is a Performance Tip released as part of the Burst System as well as the God Layer System. It debuted with the release of the B-100 Starter Spriggan Requiem 0 Zeta on December 28th, 2017.

Description

Zeta features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina/Balance, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip.

The Attack Setting features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this setting, Zeta will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta's Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller combinations. Finally, without the slant in the tip, Zeta's Attack Setting is incapable of hopping and potentially creating Disk to Layer contact like Quake, which was already inconsistent in the original.

The Defense Setting features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's defense by having greater surface area and friction, however in practice, Zeta's Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of stamina, due to the lack of tabs, the Defense Setting's Knock-Out resistance lags behind Massive which also had poor Knock-Out resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out resistance, this will make a Beyblade using Zeta's Defense Setting highly susceptible to Knock-Outs.

The Stamina or Balance Setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta's Stamina Setting will spin on the protrusion, creating a stable, Stamina conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

Overall

While Zeta is in theory a highly versatile Tip with three different mode settings, in practice the alterations made to the tips of the Attack and Defense Settings makes them lag behind the originals. While the Stamina Setting may be an unchanged Fusion, all three original Performance Tips were already outclassed in today's metagame.

As such, Zeta is outclassed by Trans and therefore recommended for collection purposes only.

Products

Takara Tomy

Hasbro

Gallery

Takara Tomy

Hasbro

Trivia

References

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