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Energy Layer - Poison-X Hyrus H4
Main article: Energy Layer - Poison-X Hyrus H4
Poison-X Hyrus H4, despite the added prefix and "H4" suffix, is simply a recolored Hyrus H2. As such, one should refer to the Hyrus H2 page for information on performance.
Forge Disc - 7
Main article: Forge Disc - 7
7, like other odd numbered Core Discs, is an asymmetrical, elliptical disc that can facilitate a Disc Frame. 7 is designed similar to Gravity or Heavy, with seven designs jutting out that resemble the number "7". At first glance, the Disc looks unbalanced, but in reality, two of the sections on one side being halves makes it balanced. 7 is one of the heaviest Discs thus far, outclassed only by 10 and 0, and has a ideal weight distribution for Stamina Combinations. Its high Outward Weight Distribution grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential without the severe Burst Risk of 8. With the use of Disc Frames, 7 can be used to great effect in any Combination.
Performance Tip - Survive-S
Main article: Performance Tip - Survive-S
Survive-S, as its name implies, is a SlingShock Performance Tip based off of Survive. However, unlike the original Survive, Survive-S is significantly taller and it features two tabs on either side that are connected to its low-angled cone tip, which is meant for the activation of its "SlingShock Mode". As a part of the SlingShock System, Survive-S can be manually altered to switch between "Battle Ring Mode" and "SlingShock Mode"; in this case, by sliding its tabs to the other side and vice-versa, akin to Flugel-S.
In "Battle Ring Mode", Survive-S' low-angled cone tip is exposed from its tall cylinder base and sets it at a height taller than most Performance Tips, similar or identical to the height of Wedge-S (Battle Ring Mode). Like Survive, the cone tip of Survive-S is capable of rebounding from attacks, allowing it to avoid potential KOs and take back the center, which also allows it to resist roaming for the most part. While it is taller than Survive, which does imply the risk of destabilization, Survive-S has enough stability to take a majority of hits without losing almost all of its balance and roaming too early, unlike most other Stamina-based Performance Tips.
In "SlingShock Mode", the tabs inside Survive-S loosen up its low-angled cone tip, and is thus hidden underneath its cylinder base, creating the shape of wide hole-flat tip that also sets it at a noticeably shorter height. This mode is meant to make the Survive-S Combination fast enough to ride the Rail System of the SlingShock Beystadium/Rail Rush Beystadium and clash head-on with the opponent without their Forge Disc scraping against it. While Survive-S' "SlingShock Mode" makes it more aggressive than than when its in "Battle Ring Mode", this mode has one major flaw; this being its inability to maintain a Banking Pattern, which is due to the wide surface area of the hole-flat tip. As a result, the Survive-S Combination must rely heavily on continuously hitting the opponent in order to keep a Banking Pattern going.
However, while this drawback may imply that "Battle Ring Mode" has greater success, "SlingShock Mode" makes Survive-S capable of Tornado Stalling; which is more effective than Zephyr and Iron, granting Survive-S greater versatility over Survive and as a result, outclasses both Zephyr and Iron for Tornado Stalling. Furthermore, when paired up with Layers that excel in KO Attack, such as Khalzar K3, Survive-S can be used in KO Attack Combinations as well. However, in that case, it is mainly effective against opponents that stray too close to the Tornado Ridge.